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text: Paint TextView selection under the glyphs - #3439
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huacnlee merged 3 commits intoOct 12, 2026
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The selection quad was painted after the text, so it covered the selected glyphs: an opaque selection color hid them and a translucent one tinted them. Paint the text after the selection, as with_selection documents. Closes longbridge#3438
Painting the whole text after the selection drew run backgrounds, such as mark highlights, over it. Paint the run backgrounds first, then the selection, then the glyphs.
Add a rendering test that selects all text with an opaque selection color and checks the glyphs are still painted over it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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## Description Prepare v0.7.2 on `stable` from the PRs merged into `main` since v0.7.1, leaving out every change that breaks existing consumers. `stable` already carries #3371 and #3373; this adds the remaining compatible PRs with `git cherry-pick -x` and bumps the workspace to 0.7.2. ### Included - kit: Add optional gpui-fast backend (#3375) - tooltip: Make show delay and grace period configurable with `TooltipDefaults` (#3376) - docs: Explain recovering focus when the focused element stops rendering (#3386) - diff: Add readonly patch viewer (#3378) - kit: Use one Windows manifest with GPUI Fast (#3380) - test: Make Progress and TitleBar findable in UI tests (#3383) - input: Preserve selection, focus ring and context menu actions (#3382) - diff: Add a Git history example and complete review APIs (#3388) - text_view: Ignore gestures that stay inside one block plugin (#3390) - text_view: Round the first and last table rows to the frame radius (#3309) - menu: Open a context menu with a long press on touch (#3393) - text_view: Keep narrow table columns on one line (#3399) - settings: Keep focus rings inside the list viewport (#3394) - scrollable_mask: Keep rounded scroll-table corners clean at any scroll offset (#3400) - dialog: Add margin_top to AlertDialog (#3404) - input: Add InputState::add_selection for programmatic multi-cursor (#3403) - text_selection: Stop writing selection state on every frame (#3407) - table: Make the sort icon a labelled button (#3396) - table: Report visible row ranges of one row or none (#3397) - dialog: Support configurable entrance animations (#3405) - docs: Explain the open_dialog builder and footer contracts (#3406) - dock: Hand the focus to the tab that replaces a closed one (#3409) - dropdown_button: Add A11y names for the menu trigger (#3410) - text, resizable: Stop notifying state that did not change (#3418) - editor: Add on-demand completion commands (#3411) - table: Clear a right-clicked cell's outline on the next click (#3413) - tab: Scroll a clicked tab into view with the next one peeking (#3419) - table: Allow a header row height separate from the body (#3420) - menu: Focus a context menu before its first frame (#3422) - text: Preserve logical selection across presentation changes (#3421) - text: Keep inline HTML mark highlights in Markdown (#3425) - input: Anchor completion/code-action popups to the current frame's caret (#3412) - input: Run custom context menu builders after releasing the input (#3433) - input: Keep auto-grow rows fitted when the limits change (#3430) - text: Paint TextView selection under the glyphs (#3439) Already on `stable`: #3371, #3373. ### Excluded (Breaking Changes) - #3432 motion: `Easing::sample` now returns values outside `[0, 1]` for overshooting curves. - #3415 tab: new `TabVariant::Folder` breaks exhaustive matches. - #3402 kit: pointer helpers now keep held modifiers; nested context-menu behavior changes in tests. - #3384 test: `TestWindowExt` gains required methods. - #3302 resizable: `ResizeHandle::on_drag` takes `&T` instead of `Rc<T>`. - #3389, #3395, #3398 webview: wrapper API changes, `gpui-wry` → `gpui-webview` rename, and the GPUI Fast requirement. #3411, #3405 and #3396 have a Breaking Changes section that reads "None" and are included. #3376 only deprecates `TooltipRequest::placement`, and #3397 / #3382 change behavior compatibly, so they are included too. ### Adaptations - `crates/kit/tests/collections.rs` and `crates/kit/tests/rendering.rs`: conflict resolutions drop the tests that belong to #3402 and keep each backported PR's own test. - `test: Keep backported tests on the v0.7.1 test API`: the menu and completion tests from #3422 and #3412 used `find_all` and `pointer_down`/`pointer_up` from #3384/#3402. They now query `gpui_kit::base::test_support::snapshots` and dispatch mouse events directly. - `kit: Prepare v0.7.2`: workspace version bump; `Cargo.lock` only updates workspace members. ## Public API No new public API beyond what the included PRs add; each lists its items in its own `## Public API` section (notably #3375, #3376, #3378, #3388, #3403, #3404, #3405, #3411, #3420). ## How to Test - `cargo clippy --workspace --all-targets -- --deny warnings` passes on Linux. - `cargo test -p gpui-kit --features "test-support component assets" --test collections --test menu --test input` passes on Linux. - The macOS-only `rendering` test (#3439 adds one case, the count is updated to 11) was not run. AI-assisted: the backport, conflict resolution and test adaptations were done with Claude Code. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Floyd Wang <codelife721@gmail.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Gustave <gustavel@gmail.com> Co-authored-by: luren <84951845+lurenjia534@users.noreply.github.com> Co-authored-by: Ylin <ylinwind@gmail.com> Co-authored-by: ihavecoke <mixboip@gmail.com> Co-authored-by: Lorenzo <150276837+Bombatomica64@users.noreply.github.com> Co-authored-by: MR. XIE <113512030+xxww0098@users.noreply.github.com> Co-authored-by: xxww0098 <shefkie1957@gmail.com> Co-authored-by: Sola 🌙🤖 <266175376+sola-ryu@users.noreply.github.com> Co-authored-by: Sola <sola-ryu@users.noreply.github.com> Co-authored-by: Andy Hsu <i@nn.ci> Co-authored-by: Cursor <cursoragent@cursor.com> Co-authored-by: Floyd Wang <gassnake999@gmail.com> Co-authored-by: Daiki Tomioka <20753105+TomiXRM@users.noreply.github.com> Co-authored-by: Henrik Øgård <henrik@ogard.no> Co-authored-by: Henrik Øgård <henrikogaard@users.noreply.github.com> Co-authored-by: Endless <endless@longbridge.com> Co-authored-by: John Costa <costajohnt@gmail.com> Co-authored-by: Alexander <87220898+sneffets@users.noreply.github.com> Co-authored-by: Cesar Talén <154442565+cesartalen@users.noreply.github.com>
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Closes #3438
Description
Inline::paintpainted the text before the selection quad, so the quadcovered the selected glyphs. An opaque selection color hid the text
completely; a translucent one only tinted it, which is why the default
theme masks the problem.
This paints the text in two passes around the selection: run backgrounds
first, then the selection, then the glyphs, using GPUI's
TextLayout::paint_backgroundandpaint_foreground. The selection is nowa background under the glyphs, as
TextViewStyle::with_selectiondocuments, and it still shows on runs that carry their own background, such
as
<mark>highlights. It matches how range highlights are already paintedin the same function and how
Inputpaints its selection. The selectionrange only needs the text layout, which is available before painting, so
nothing else changes.
This touches
gpui-basebecause the paint order lives there.If the inline state lock is poisoned,
paintstill paints the glyphs beforeit returns early. Before this change the text was painted ahead of the lock,
so a poisoned lock must not hide it now.
crates/kit/tests/rendering.rsgainsselected_text_stays_over_an_opaque_selection: it selects all text under anopaque selection color and checks that both selection and glyph pixels are
painted. It fails on the previous paint order and passes with this change.
Screenshot
Opaque selection color, all text selected next to the same content
unselected (right). Windows 11.
Before
After
How to Test
In any example with a
TextView, set an opaque selection color and selecttext, including a fenced code block:
Before: the selected text is hidden by a solid block. After: the text stays
readable on top of it.
Built-in themes with an opaque selection color show it in the Story
Gallery without code changes: Aurora Light, macOS Classic Dark, Kibble.
Also ran
cargo test -p gpui-base --lib text::(340 passed) andcargo fmt --check. The rendering test runs on macOS and Linux:AI-assisted: the change was written with Claude Code and reviewed by me.
Checklist
cargo runfor story tests related to the changes.🤖 Generated with Claude Code