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This repository was archived by the owner on Feb 15, 2023. It is now read-only.
 
 

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Was just playing around with this. I ended up porting it to Job System, strapped a [BurstCompile] on it and boom, free performance.

I also tried out some bare bones ray tracing stuff just for fun. It actually isn't as fast as I thought it would be.

gify

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Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.

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