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glutin - OpenGL, UTilities, and INput

A low-level library for OpenGL context creation.

Docs.rs CodSpeed

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Usage Examples

Warning: These are examples for master. You can find examples for the latest released version here.

The examples use gl_generator to generate OpenGL bindings.

Try it!

git clone https://github.com/rust-windowing/glutin
cd glutin
cargo run --example window

Usage

Glutin is an OpenGL context creation library, and doesn't directly provide OpenGL bindings for you.

For examples, please look here.

Note that glutin aims at being a low-level brick in your rendering infrastructure. You are encouraged to write another layer of abstraction between glutin and your application.

Glutin follows winit's MSRV policy.

Benchmarks

The benchmarks live in glutin/benches and are written with divan. They are run on every pull request with CodSpeed.

cargo bench -p glutin

The EGL benchmarks are headless: they create the display from an EGLDevice, so no window system is involved, but a working EGL implementation is required, like Mesa with libegl1 and libgl1-mesa-dri installed.

Platform-specific notes

Android

Be sure to handle Android's lifecycle correctly when using a winit window by only creating a GL surface after winit raises Event::Resumed, and destroy it again upon receiving Event::Suspended. See this in action in the android.rs example.

To compile and run the Android example on your device, install cargo-apk and start the app using:

$ cargo apk r -p glutin_examples --example android

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A low-level library for OpenGL context creation

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