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Adds internal/interaction-harness (@astryxdesign/interaction-harness) and playwright.interaction.config.ts: phone-sized touch projects in Chromium and WebKit for *.interaction.browser.spec.ts specs. Touch scripts are data (tap, drag with hold and rest, flick with an exact release velocity and velocity profiles, hold-then-drag, pinch, rotate, any path, a second finger mid-gesture), played as real engine input: CDP Input.dispatchTouchEvent with scripted timestamps in Chromium, WebKit's own input command in WebKit. The harness's self-test proves the timestamps, a native fling and multi-touch delivery; a pr-interaction CI job runs the proofs against each PR's Storybook build, and a container script runs the WebKit project where host libraries are missing.
Springs, scroll physics, timing curves, navigation values and gesture thresholds for the touch presentations of core components, each with its source (Apple documentation, a WWDC session, WebKit's UIKit-matched source, or a measurement of UIKit on the iOS 26.2 simulator) or labelled a guess with its measurement task. A test enforces the source rules on every domain file, in their JSDoc and typed forms, and checks the list of simulator measurements still owed.
Pure functions for the touch presentations: a closed-form damped spring with every Apple parameterization and Core Animation's settling duration, a spring chasing a moving target, UIScrollView's coast, rubber band and release projection. Tests hold them to an RK4 integration, WebKit's spring solver, the WWDC conversion equations and values read from UIKit, and play the constants table through them.
…rena An internal gesture system for touch presentations, not exported from the package. GestureRecognizer carries UIKit's states and allowed transitions, discrete and continuous recognizers, require-to-fail, simultaneous recognition on request, shouldBegin and shouldReceiveTouch, cancelsTouchesInView and the touch delays. GestureArena settles each touch sequence without the DOM: participants, resolution order, claims, delivery to the view, click dispositions (allow, suppress, defer and replay) and timers as deadlines on the event clock. Its rules are tested with scripted recognizers, independent of any real one.
…sholds Tap recognizes at the lift within 45 pt of movement, taps 0.35 s and 45 pt apart, and a 1.5 s hold; long press begins at exactly touch-down + 0.5 s on the event clock within 10 pt, even when the main thread was blocked, and a zero duration begins on the touch itself. The arena tests with these real recognizers cover tap against double tap, delegate requirements, deferred clicks and cancellation.
Touch behaviours key on a coarse primary pointer, layout behaviours on a compact viewport, and presentations that need both (a sheet in place of a popover) ask for both. utils/touchPresentation.ts holds the three queries, SSR-safe hooks (useTouchPresentation; useMotionPresentation for components with no interaction to infer from: UIKit motion under a finger, theme tokens under a mouse) and a one-moment read. Styles write the same queries as StyleX media keys, and a test keeps core's compact-touch keys spelled as the shared query. A compact viewport is narrower than 744 px or shorter than 500 px, the closest a size gets to UIKit's compact size class: an iPad mini in portrait keeps the anchored popover and a phone in landscape gets the sheet; a Max-size iPhone in landscape is the known miss. The adaptive popover-or- sheet presentation reads the shared query; its docs, stories and tests follow.
A file that reads only defineConsts values from a .stylex.ts module lost
that import under the legacy {stylexOptions} form Storybook uses: the
babel wrapper's StyleX instance ran without treeshakeCompensation (the
unplugin applies its Vite default only to its own instance, which runs
after the wrapper), so once stylex.create was compiled the TypeScript
transform dropped the import and the defining module never reached the
build. A constant used as a media-query key failed the build with
"Invalid empty selector"; one used as a value shipped as a custom
property nothing declares. The wrapper now gets treeshakeCompensation by
default.
The layer split also substituted constants only within each layer, so a
constant defined on the library side and read on the product side stayed
a placeholder in either form; every layer now sees every constant.
A production build now warns, naming the variable and the rule that reads
it, when the StyleX stylesheet reads a generated custom property nothing
declares; undefinedVariables: 'error' fails the build instead, and this
repo's Storybook and Sandbox configs set it so CI catches the next case.
Pure functions for the touch presentations: a closed-form damped spring with every Apple parameterization and Core Animation's settling duration, a spring chasing a moving target, UIScrollView's coast, rubber band and release projection. Tests hold them to an RK4 integration, WebKit's spring solver, the WWDC conversion equations and values read from UIKit, and play the constants table through them.
createAnimator plays springs and UIScrollView coasts as Web Animations keyframes on translate, rotate, scale and opacity, on one explicit clock, so they keep running while JavaScript is busy. Presentation values and velocities come from the curves, so a finger can catch any animation and a new target keeps the velocity; the end state is committed inline and held by the keyframes through a main-thread block, and a finished animation retires when its own time reaches the curve's end, so a sampler can pause it; Reduce Motion substitutes UIKit's cross-fade.
… Chromium The Chromium driver sent a lift of one finger of several as a touchMove listing the fingers still down, assuming CDP releases a point a move omits. It does not: the lifted finger stayed down. A touchEnd that lists the lifting fingers releases exactly those while the others keep moving, so the driver sends that, and a self-test lifts one of two fingers and checks the release, the other finger's moves and the touchend's remaining touches. Playwright's WebKit sends that touchend with no remaining touches, which iOS never does. The harness does not work around it: drivers expose partialLifts, and PARTIAL_LIFT_SKIP is the reason a proof cites when it skips; the README lists it with the other engine limits.
Pause every Web Animation, seek it to a time and read the presented transform and opacity, then compare the curve with oracles that share no code with the motion under test: cubic-bezier, the SwiftUI spring (response, dampingFraction, initial velocity), UIScrollView deceleration and UIKit's rubber band. Storyboards photograph seeked animations at t = 0, 16.7, 33.3 ... ms or each step of a scripted touch, and write a PNG contact sheet plus the JSON trace a spec asserts, under the gitignored test-results/interaction-evidence. A timer gate holds a component's own timers while a filmstrip is taken. pnpm storyboards runs the tagged tests.
…sented values An animation that keeps its end value in a run of identical final keyframes (held so a later interruption can read it) reported its whole duration as the curve: storyboards filmed the hold, waitForAnimation's interval reached past the landing, and waitForRest, which also required every animation to leave the running state and read only transform, timed out. The curve now ends where that run starts (HeldAnimation.curveEndMs, waitForAnimation's to, the default storyboard times), and rest is no animation pending or before its curve's end plus the presented transform, translate, rotate, scale and opacity (and ::backdrop opacity) still for 3 frames, whatever the playState. sampleCurve composes translate, rotate and scale with transform, so curves of the individual properties are sampled.
Timestamped composited frames (Chromium's screencast and WebKit's own), a marker the frames can find, and the busy-main-thread proof: block the page's main thread mid-flight and show the element still moving every frame, with a requestAnimationFrame animation that freezes as the negative control. Chromium trace counts of Layout, Paint and style work inside an animation window, and long tasks. The exemplar spec proves the BottomSheet drag to a detent with all of it: the drag follows the finger, a flick dismisses, the settle matches its timing function, keeps advancing through a blocked main thread in Chromium and WebKit, does no Layout or Paint, and gets a drag and settle storyboard.
…ed machine The proof asserted a stall under 40 ms and near-exact frame counts, so a dropped screencast frame or two on a loaded runner failed it, and frames delivered out of order read as the element stepping backwards. busyWindowProof now returns a verdict that tolerates what load does to a screencast and nothing a frozen animation does: a median frame interval of at most 20 ms, no stall longer than three screencast intervals, and at least 90% of the window's whole frame intervals presenting a new position (one miss always allowed), with the raw numbers in a summary. Screencast frames are sorted by presentation time, the cadence comes from the frames around the window, and blockMainThread can block from inside the page in the frame an animation has run, so a short settle is still judged at length on a busy machine. The exemplar judges its settle until it is within 2 px of rest, since the screencast rounds to whole pixels. A unit test covers the limits; the rAF negative control still fails every criterion.
The pan begins past 10 pt on either axis and leaves that travel out of its translation, as UIPanGestureRecognizer does; axis and one-way directions with axisRatio, axis lock, finger changes without jumps, scrollEdge, and an opt-in non-UIKit scrollHandoff. VelocityTracker defaults to UIKit's filter (0.2 x the newest event's velocity + 0.8 x the previous one's), which reproduces every value UIKit reported on recorded streams.
…zers The rest of UIKit's recognizer set on the gesture system: swipe recognized during the motion, pinch measured from the starting span moved by its hysteresis, unwrapped rotation, edge pans resolved against the writing direction that fail at touch-down outside their band, and hover for mice and hovering pens.
The touch-action an element gets from its recognizers (pinch-zoom stays unless a pinch or rotation recognizer is attached), what the scrollers under a touch could still do along the scroll chain, and UIKit's haptic feedback kinds on the web: navigator.vibrate where it exists, the switch tap haptic in iOS Safari.
…s takeover One host per document routes fingers (touch events, paired with their pointer events), mice and pens to the recognizers on the hit path. A recognizer that owns a touch cancels its touchmove through a non-passive listener; pointercancel, an uncancelable move or a scroll mean the browser took the touch; a claimed touch's touchend is cancelled and its click swallowed, a deferred click replayed when its recognizer fails. pointerIdOf names the pointer behind a tracked contact, so a held finger can be handed to code that follows pointers.
… and hooks PressTracker applies UIControl's events and its 70 pt tracking margin, the content-touch delay inside scrollers, the quick-tap flash and the scroll brake, with two profiles: control (UIButton) and cell (a row: delayed highlight everywhere, cancelled past the pan hysteresis, no flash). paintPress is the one writer of data-astryx-press and never clobbers a held row. installPressAttribute paints every marked surface with one tracker per touch, picks the profile from the marker's value and releases on its clock. useGestureRecognizer attaches a recognizer with a stable identity and no render per move.
The same touch scripts run in Chromium (CDP touches with timestamps) and WebKit (its own touch input): touch-action per element, claims over a scroller, no ghost click, scroll edge, pinch on its element only, a second finger, and a long press at exactly 500 ms under a blocked main thread. The README documents the system for component authors.
…tarts at the commit
play() bakes curves given as value and velocity functions of time (a spring
chasing a moving target, a fitted UIKit curve) like a spring.
createAnimator(dialog, {pseudoElement: '::backdrop'}) drives a
pseudo-element: a static filling animation holds its end value.
animatorFor(element) shares one animator per element, so callers animating
different axes compose in one translate track; atRest() waits out every
curve on its properties, and rebase() moves them by a layout shift keeping
their springs. A call from rest gets no start time, so the browser starts it
at its commit, as Core Animation does, and handle.started reports that
start. Every animation and set() promotes its channels to a compositing
layer in the same task (will-change, or a host custom property for a
pseudo-element) until 500 ms after the last motion: Mobile Safari only runs
a script-started curve through a block on an element that already has a
layer. Under Reduce Motion the substituted cross-fade can follow a
presentation's own spring, and crossfadeAs gives a slide that changes no
opacity its direction. The header lists the iOS Safari limits measured on
the simulator.
…eraction harness useAnimator wraps the animator for React without re-rendering per frame. Browser proofs on the interaction harness, in Chromium and WebKit on the phone profile: a spring keeps advancing on every screencast frame through a 1 s main-thread block and every frame sits on its analytic curve; a spring ending inside the block keeps its end state; no Layout or Paint runs while it animates; the engine plays the curve when seeked; a finished animation leaves within a frame or two of the curve's end; a dialog's ::backdrop follows the curve.
A touch presentation is now also an idiom: ios for WebKit on iOS or iPadOS
under a coarse pointer (CSS.supports('-webkit-touch-callout: none'), which
no other engine implements), default everywhere else, Android included,
which keeps today's behaviour until a Material variant exists.
useTouchPresentation and readTouchPresentation report it, useTouchIdiom
reads it alone, and useMotionPresentation now chooses UIKit motion only in
the iOS idiom. Styles gate the same way with two nested StyleX keys, the
media query outside and the supports query inside (IOS_TOUCH_STYLE_KEYS),
as core's 16px input floor already does; a test keeps every such key in
core spelled and nested that way. A real-engine spec reads Chromium as an
Android phone and WebKit as default.
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…tered It filtered the registry to the four shared tables, so the first component table that discovery found would fail it. It now compares every table the discovery loop registered against the generated role kinds (a probe table added under motion/uikit passes once the list is regenerated).
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…tunes Since nothing registers a table on import, the proof that a theme retunes a table spring must register the springs table, as a touch module would. It checks that the role is there before measuring, so a proof that resolves a role nothing registered fails with that cause instead of a curve mismatch.
A decay only continues the velocity a finger handed it on release, so it keeps its motion, as a native scroll view's momentum does; a spring a component starts on release toward a target it picks is a transition and cross-fades (DR2). The animator's changeset names the design:reduced-motion policy instead of the spring fade it replaced. The same statement lands in meta#8056, where the animator introduces Reduce Motion.
Theme adaptations have no platform condition, and defineTheme rejects
when: {platform}, so the template's adaptation axes are pointer precision,
contrast and motion preference, as on main.
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Approval is on hold for an engineering owner's decision: the outside-delegate API (PUBLISHED_GESTURES, gestureNamed, addGestureDelegate, useGestureDelegate) has no governing current spec, and the draft spec:AST-094 FR15 covers recognizer arbitration but not outside delegates or the published-name list. An engineering owner records that decision by commenting /approve-spec <full head SHA> on this pull request once the governing requirement is identified or added, and the author may do so as an engineering owner. These changes are needed either way:
- Land the stacked predecessors and rebase, so this pull request carries only the delegate commit (about 1,500 changed lines) instead of about 31,000 authored lines.
- State in the
useGestureDelegatedocs, the README and the changeset that no component publishes these names yet. - Align draft FR8 with
design:reduced-motionDR2 (an opacity-only fade of 200 ms or less), or list DR2 among the records it amends. - Drop the removed
platformcondition from the CLI theme template, and say 768px in theadaptivechangeset unless the rule reads the theme's ownmd.
[Automated review]
| returns: [], | ||
| usage: { | ||
| description: | ||
| "Experimental: this hook may change or be removed in a patch release. Lets code outside a component relate to the component's own gesture recognizers, the way a UIKit app uses a recognizer's name and its own delegate. Components publish their main recognizers under stable names (PUBLISHED_GESTURES, such as 'NavigationStack.backSwipe', 'Item.swipe', 'Lightbox.dismissPan'). To relate your own recognizer to one, use its existing delegate options with `gestureNamed` (for example a canvas pan inside a sheet that waits for the sheet's drag: `shouldRequireFailureOf: (_, other) => gestureNamed('BottomSheet.drag', {containing: canvasRef})(other)`). Use this hook for a recognizer you do not own: a veto (no back swipe while a form has unsaved changes) or a relationship between two components' recognizers. Code that declares nothing changes nothing.", |
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No component sets any of these names yet, and there is no NavigationStack component, so a delegate written from this text never matches and fails silently. Please say the names are reserved until components adopt the gesture system, or ship each name with the component that sets it.
| * are primary-pointer precision, contrast preference, motion preference, and | ||
| * platform (`ios` for the browsers of iPhone and iPad, `other` for the rest). |
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platform is no longer an adaptation condition at this head (ThemeAdaptationCondition holds width, pointer, contrast and motion), and when: {platform: 'ios'} now fails validation, so this sends theme authors to an invalid rule. Please drop the platform clause.
| place, and any other move fades through. A navigation push or pop | ||
| cross-fades over 0.5 s on the ease-in-out curve; a sheet, a full-screen | ||
| modal or an alert fades on its own presentation spring and drops its travel |
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The current design:reduced-motion DR2 caps a coarse-pointer reduced-motion transition at an opacity-only fade of 200 ms or less, and the animator in this stack ships exactly that. A 0.5 s cross-fade and a fade on the presentation spring contradict it; please align FR8 with DR2, or list DR2 among the records this spec proposes to amend.
| '@astryxdesign/core': patch | ||
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| [feat] `presentation="adaptive"` on DropdownMenu, ContextMenu, MoreMenu, Selector and MultiSelector, and a DropdownMenu's default sub-menu drill-in, now use the theme's compact definition with a coarse primary pointer: a viewport narrower than the theme's `md` point (768px by default) or shorter than 500px. This is a behavior change. The old default was a bottom sheet at 768px wide and below on a coarse pointer. Now a coarse-pointer screen exactly 768px wide keeps the anchored popover, and a phone in landscape (wider than 768px but shorter than 500px) gets the bottom sheet and the drilled-in sub-menu. To pin a component's presentation regardless of the rule, pass `presentation="popover"` or `presentation="bottom-sheet"`. Mouse and keyboard users on desktop see no change, because every case requires a coarse pointer. |
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The query comes from DEFAULT_COMPACT_DEFINITION, a module constant built from the default width points, so a theme that overrides md still switches at 768px. Please say 768px here, or resolve the rule from the active theme's compact definition (spec:AST-012 FR9 asks for the effective md).
…cription They ran under their own Playwright config, which no CI job picks up; spec:AST-030 FR11 asks new coverage to join its existing owner. Their results (Chromium and WebKit, and Mobile Safari on the iOS 26.2 simulator) stay in the pull request description, and the unit suites keep the resolver's answers.
Nothing pinned useMenuDrillIn's theme read: a fixed default query left the suites green. A 900 px coarse screen now flies the sub-menu out under the default md (768) and drills in under a theme whose md is 1000, as the root sheet does (spec:AST-012 FR9).
… reads Its default ignored a theme that moves md; nothing calls it yet, so the compact definition is now required and its first caller passes the theme's (useCompactDefinition()). The changeset names ContextMenu's sub-menus, whose drill-in changes too.
…l subpath The package no longer exports @astryxdesign/core/motion/experimental or @astryxdesign/core/gestures/experimental: a file path alone does not mark an API as experimental, and a public experimental API needs explicit marking in the API itself and its own spec decision. Core components import motion and gestures from ../motion and ../gestures, and Lab through internal workspace imports. Removes the two entry modules and their tests, their package.json and sync-exports entries, the hook docs whose import path was a removed subpath (useAnimator, useGestureRecognizer, usePressTracker, useTouchPresentation; already left out of search and the docsite), and the subpaths changeset. The READMEs and the gestures barrel say the modules are internal.
… into the touch foundation # Conflicts: # packages/core/src/utils/touchPresentation.ts
The animator and reducedMotionFade() read the person's settings (prefers-reduced-motion and a coarse primary pointer) and nothing else: the prefersReducedMotion and isCoarsePointer options are gone, so no caller can keep the motion or change which form it takes (design:reduced-motion DR4), and the experimental motion surface adds no Reduce Motion override. Tests set the settings through matchMedia. Co-authored-by: vjeux <197597+vjeux@users.noreply.github.com>
…hangesets say internal again The proposed ./motion/reducedMotion.stylex export goes: its constants carry no experimental marking and had no spec decision, and Reduce Motion stays internal (design:reduced-motion). Its Lab import test goes with it. With the experimental subpaths gone, the touch pieces' changesets say they are internal and not exported again, and search and the docsite no longer need to skip experimental hook docs.
A static import graph of core's source fails when anything imports a table as a namespace object (which keeps every table, register function and the role registry), when shared code imports a table that belongs to one component, or when a component reaches a component's table only through the uikit barrel or shared code. A made-up package proves each case fails.
Motion and gestures are internal to core, so Lab reaches them through workspace imports of their module paths (@astryxdesign/core/motion/animator, @astryxdesign/core/gestures, @astryxdesign/core/utils/touchPresentation), which core's exports do not list. Vitest and Storybook already alias @astryxdesign/core to its source; Lab's typecheck and declaration build now map those paths to core's built types the same way.
…rs by name
Components publish their main recognizers under stable Component.role
names (PUBLISHED_GESTURES). gestureNamed(name, {within, containing})
matches them, telling instances apart by the element they are attached to,
evaluated when a touch asks. App code relates its own recognizer through
its existing delegate options, and adds delegate methods to recognizers it
does not own with addGestureDelegate / useGestureDelegate: UIKit's
delegate model, additive to the component's own (any false veto wins, any
true relationship applies). The arena consults the registered delegates;
with none, nothing changes. The browser drivers move to a shared module
for the new Chromium and WebKit spec.
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Approval is on hold for an engineering owner's decision: the internal outside-delegate API (PUBLISHED_GESTURES, gestureNamed, addGestureDelegate, useGestureDelegate) and its nine reserved recognizer names have no governing current spec, because spec:AST-094 is not on main and the open draft's FR15 covers only exclusivity, require-to-fail and innermost-wins. An engineering owner records that decision by commenting /approve-spec <full head SHA> on this pull request once the governing requirement for outside delegates and the reserved names is identified or added, and the author may do so if they are an engineering owner. These changes are needed either way:
- Make the release velocity meet
architecture:interaction-modalityINV10 andspec:AST-100: one filter, a release of 0 after a still pause, and novelocityStrategyalternatives. - Land the stacked predecessors and rebase, so this pull request carries only the delegate commit (about 1,350 changed lines) instead of about 30,000 authored lines.
- Say the published names are reserved until components set them, register
useGestureDelegatein the component's own document, and rewrite.changeset/reduced-motion-record.mdas an internal change.
[Automated review]
| * header describes, `uikit` by default. | ||
| * @experimental | ||
| */ | ||
| export type VelocityStrategy = 'uikit' | 'lsq2' | 'iosFling' | 'window'; |
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architecture:interaction-modality INV10 gives Core one release filter with no alternatives, and spec:AST-100 FR2 makes the release 0 after a still pause. This type lets each pan pick one of four filters (through velocityStrategy), and the default keeps the last moving value after a rest (lines 18–20). Please keep one filter, add the stillness reset, and drop velocityStrategy with the lsq2, iosFling and window strategies.
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| Components publish their main recognizers under stable names, |
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No component sets any of these names yet (nothing outside gestures/ imports the gesture system, and core has no NavigationStack), so a delegate written from this section never runs and gets no warning. Please say the names are reserved until each component sets its name.
| return undefined; | ||
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| return addGestureDelegate( | ||
| document, |
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The hook's doc says "in its document", but this always registers on the global document, while gesture hosts are per document (getGestureHost(doc)). A component rendered into an iframe or a second window through a portal would register where its recognizers never arbitrate. Please take the document, or an element to read ownerDocument from, as an option; or narrow the doc.
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| [fix] The experimental touch animator follows design:reduced-motion. Under Reduce Motion every `animate` and `play` (travel or opacity, on a spring or any curve) becomes an opacity-only cross-fade of 200 ms on a coarse primary pointer, or for a call marked `touchRelease`, and completes at once on any other pointer; nothing moves, scales or springs, and travel lands with a plain style write while the element is transparent, never as an animated transform. `timing.reducedMotionCrossFadeMs` is now 200 ms and is no longer a theme role. The `reducedMotion` and `crossfade` call options are removed; `crossfadeAs` stays. `animator.reducedMotion()` reports the mode for feedback with no fade of its own, `reducedMotionFade()` gives the same fade to code beside the animator, and `reducedMotion.stylex.ts` holds its constants for StyleX transitions. |
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The animator and reducedMotion.stylex.ts are internal (no ./motion export), so this [fix] would announce removed options on an "experimental" API nobody can import. Please write it as [chore] Internal: … like the sibling changesets, or fold it into uikit-motion-animator-curves.md.
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Merging main here isn't mechanical: this branch still carries an older copy of the #8076 foundation that main has since landed in its own form (62 files), and taking either side breaks the build. I'll port this pull request's own commit onto current main as a fresh pull request and close this one in its favor. |
Update: no port after all. Closing: this API's audience was app code, which AST-107 FR4 keeps internal for now, and no component needs it yet. If you want it public, say so and I'll open a fresh pull request on current main.
Depends on #8076 (and its predecessors, at a71f4e5); review the last commit.
User need
Code that composes components can attach its own recognizers, but a component's recognizers are hidden. So a pan inside a sheet always beats the sheet's drag, because the innermost wins, and nothing can stop a component gesture (no back swipe while a form is dirty). The two conflict with no way to say who waits.
Problem and solution fit
UIKit solves this with named, exposed recognizers and the app's own delegate. This brings it over:
Component.rolenames (PUBLISHED_GESTURES);gestureNamed(name, {within, containing})matches them, telling instances apart by their element; it's evaluated when a touch asks, so remounts need nothing;addGestureDelegate/useGestureDelegateadd delegate methods to recognizers you don't own. They're additive: the component's delegate still runs, anyfalseveto wins, anytruerelationship applies.Current specification
spec:AST-094FR15 (arbitration like UIKit's). The names and API are proposed; pending owner review.Public delta and caller burden
v1 names:
NavigationStack.backSwipe,.contentBackSwipe,Item.swipe,Lightbox.dismissPan,.zoomPan,.zoomPinch,Carousel.pager,Toast.swipe,BottomSheet.drag. Each component sets its name in its own pull request. Nothing changes for code that declares nothing. Internal only: exposing it to apps needs its own spec decision.Design and alternatives
Rejected: exposing recognizer instances (couples apps to component internals and remounts), and a single replaceable delegate as in UIKit (one app's delegate would erase a component's rules).
Evidence
Chromium, a stand-in sheet named
BottomSheet.drag; left is the default, right the declaration:The same three run in WebKit. Units cover each relation both ways, both vetoes (first touch included), simultaneity, the owner's veto winning, removal, scopes and the hook's lifetime.
Scope
Testing
Restacked on feat(core): the internal touch foundation: press tracking and the animator #8076 @a71f4e51 (motion and gestures internal):
tscfor core and lab, changesets, sync-exports and check:sync clean.pnpm exec vitest run --project ui packages/core/src/gestures packages/core/src/motion packages/core/src/utils: 62 files, 1,118 tests passed.pnpm exec vitest run packages/cli/foundation/doc-compiler packages/cli/foundation/discovery packages/cli/test/experimental-isolation.test.mjs packages/cli/test/authoring-self-docs-match-types.test.mjs: 49 files, 1,292 tests passed (thesearch experimentalgoldens gain onlyuseGestureDelegate).pnpm exec playwright test --config packages/core/src/gestures/__tests__/browser/playwright.config.ts --project chromium: 16 passed; WebKit inmcr.microsoft.com/playwright:v1.61.1-noble, same config: 13 passed, 3 skipped (Chromium-only scroll cases).tsc --project packages/core/tsconfig.json --noEmit,ASTRYX_STRICT_LINT=1 eslint packages/core/src/gestures: clean.pnpm check:changesets, changeset coverage for this commit,pnpm check:sync,pnpm check:use-client,pnpm sync:exports:check: clean. ShadCN route lock regenerated (UPDATE_SHADCN_ROUTE_LOCK=1).Rebased onto feat(core): the internal touch foundation: press tracking and the animator #8076 at eaf2189 (its predecessor's CLI changeset fix); every check above re-ran green, and changeset coverage from main now passes.
Size: 17 files, 1,287 lines added, 204 removed (about 200 move from
gestures.browser.spec.tsinto the shareddrivers.ts).Stack (merge in this order): #8052 spec → … → #8074 gesture system → #8076 internal motion and gestures → this pull request (beside the gesture line #8270 → #8309 → #8315 → #8336 → #8320 on #8076).