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chore(core): the wheel's compositor player - #8526

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vjeux:uikit/c21-wheel-player
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vjeux:uikit/c21-wheel-player

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@vjeux

@vjeux vjeux commented Oct 26, 2026 •

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Depends on #8156 (on main) and #8360 (for gestures/haptics). Review only this PR's change: vjeux/astryx@045f666...5fffebe (the player is wheelMotion.ts, its test and the changeset; the rest is #8156 and #8340's lines, which #8360 lacks).

User need

On a phone, a picker wheel animated from the page's main thread freezes whenever the page is busy, then jumps: with the thread blocked for 700 ms, the next row reached the band only when the block ended. iOS keeps its picker moving through that. This player keeps the touch wheel (#8159) moving and landing on its row however busy the page is.

Problem and solution fit

What led to it: Astryx's UIKit-parity work (spec:AST-094) asks phone motion to keep running through a busy main thread (FR5), as iOS's does. #8156 computes the wheel's curves; this plays them.

DateInput/wheelMotion.ts owns a wheel's offset. A drag writes rows frame by frame; any other motion is baked into per-row Web Animations, so the compositor plays it to the end without the main thread. It reads back the offset on screen and stops a motion where it is. Under Reduce Motion the wheel cross-fades instead, a landing baked the same way.

Current specification

spec:AST-094 FR5, FR6, FR8; design:reduced-motion DR2.

Public delta and caller burden

None: internal, unused until #8159.

Design and alternatives

  • A requestAnimationFrame loop. Simplest, but it stops whenever the main thread does.
  • CSS transitions on the strip. On the compositor, but they can't follow chore(core): UIPickerView's values and the wheel's pure math #8156's coast curve exactly, and can't be read back to catch the wheel mid-flight.
  • Chosen: the curve baked into Web Animations per row. Exact, off the main thread, and readable, so a finger stops the wheel where it is drawn. The cost is about 600 lines.
  • Two findings shaped it: Mobile Safari freezes an animation through a block unless its element has its own layer, so moving rows get one; and a motion waiting for its first frame reports its start, so a finger catches what is drawn.

Evidence

With the main thread busy 160 or 260 ms after a Reduce Motion tap, the rows land at opacity 0.00, not 1.00, in 6 of 6 Chromium runs each. #8162 holds the played motion to #8156's plan within 0.07 px in Chromium and 0.06 px in WebKit.

Scope

  • One capability is added.
  • Unrelated fixes, cleanup, and policy changes were removed or split.
  • Consumer docs, focused tests, and migration evidence ship with the feature.
  • Public text and artifacts contain no internal Meta context.

Testing

  1. Run pnpm exec vitest run packages/core/src/DateInput/wheelMotion.test.ts. All pass. Three cases fail without their fixes: a late timer no longer moves the rows (the landing is baked), the fade's midpoint and end count from when it starts on screen, and a finger landing on a motion that hasn't started catches it at its start.
  2. To see it, flick a wheel in feat(Wheel): UIPickerView's motion under a finger, in today's look #8159's TimeInput story on a phone while the page runs a long task: the wheel keeps coasting and lands on a row.
  3. The date, time, motion, gesture and sheet suites, typecheck and lint pass.

Since the review on 0c17a38 (now 5fffebe): only the gesture foundation moved to #8360's and #8340's current heads; the player is unchanged.

Merge order: #8360 and #8156, then this PR, then #8159.

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Project Deployment Actions Updated
astryx Ready Ready Preview Oct 29, 2026 9:09pm UTC

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AI review status for this pull request.

Review status Updated
🟡 Reviewed (for maintainers only) Oct 29, 2026, 9:28 PM UTC

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Changes requested: the player’s approach fits the compositor and Reduce Motion rules, and the new landing test fails before the fix and passes after, but two things need to change first.

  • crossFade() times its midpoint and end from the call rather than from when its animations start (wheelMotion.ts:402-430), so with the main thread busy 120–160 ms after the call the rows swap from the still-visible origin to the fully opaque destination in one frame; re-arming those timers from the first animation’s startTime, as play() does, with a unit case for a late start, would fix it.
  • Against main this pull request still carries the unmerged #8156 stack (28,540 of its 29,270 authored lines), so it needs #8156 and its predecessors to land and this branch to be updated before it can merge on its own.

[Automated review]

Comment on lines +412 to +430
motion.timers.push(
window.setTimeout(() => {
if (this.motion === motion) {
onMidpoint?.();
if (!baked) {
this.render(to, true);
}
}
}, durationMs / 2),
window.setTimeout(() => {
if (this.motion !== motion) {
return;
}
this.finish(motion);
this.restingOffset = to;
this.render(to, true);
onEnd?.('arrived', to);
}, durationMs),
);

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These two timers are armed from the call, but the animations above start only when the browser next commits a frame. play() re-arms its timers from the first animation’s startTime once ready settles (shiftOrigin, lines 444-454); nothing does that here, so when the main thread stays busy after the call the end timer cancels the fade and the hold-then-step animations before the compositor reaches the midpoint. In Chromium, with the main thread busy 160 ms after the call, the rows went from the origin at opacity 0.50 to the destination at opacity 1 in one frame. Re-arming both timers from the first animation’s startTime, with a unit case whose mocked animate() resolves ready with a later startTime, would keep the landing a cross-fade.

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Fixed in ce4e3c1: the cross-fade's midpoint and end are now part of schedule(), and followStart re-arms them from the first animation's startTime through shiftOrigin, as play()'s end is; a timer that comes due while the animations still wait for the frame that starts them waits for that start. "Times the midpoint and the end from when its animations start, not from the call" holds the start 250 ms past the call with a mocked ready and a later startTime; without the fix the midpoint and the end ran before the fade began. In Chromium, with the main thread busy 160 or 260 ms right after a reduced-motion tap, the rows now land at opacity 0.00, at the fade's bottom (before the fix: 1.00, in one frame).

easing?: string;
/** What fades: the drawings of the rows. */
fade: ReadonlyArray<HTMLElement>;
/** Called just before the rows land, at the midpoint. */

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With the landing baked, the rows step on the compositor while onMidpoint still waits for a main-thread timer, so a busy main thread runs it after the rows have landed, and a late start runs it well before the midpoint. Consider saying it runs on a main-thread timer near the midpoint, here and in the crossFade comment at line 330.

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Fixed in ce4e3c1: onMidpoint and the crossFade comment say it runs on a main-thread timer near the midpoint, timed from when the fade starts on screen, and that a busy main thread can run it after the rows have landed on the compositor.

@meta-cla meta-cla Bot added the CLA Signed This label is managed by the Meta Open Source bot. label Oct 26, 2026
vjeux added a commit to vjeux/astryx that referenced this pull request Oct 26, 2026
# Conflicts:
#	packages/core/src/DateInput/wheelMotion.ts
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vjeux commented Oct 26, 2026

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On the review's scope point: #8156 now stands on main on its own (it depends on no other pull request). Beyond #8156, this pull request needs only gestures/haptics, which comes with #8320's gesture line, so it merges after #8320 and #8156 and is updated then.

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Changes requested, for scope only: the cross-fade timing fix holds up (the new late-start test fails on the previous player and passes now, and in Chromium the rows step at opacity 0 through 160 and 260 ms of main-thread work), and no further change to the player was found necessary. Against main this pull request still carries #8320, at an older head than its current one, and #8156: 28,180 of its 29,020 authored lines. Once those two land, updating this branch so it holds only wheelMotion.ts, its test and the changeset should clear it.

[Automated review]

vjeux added a commit to vjeux/astryx that referenced this pull request Oct 26, 2026
# Conflicts:
#	packages/core/src/DateInput/wheelDrum.ts

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Changes requested, for scope only: the player itself (wheelMotion.ts, its test and the changeset) needs no change. Against main, this pull request still carries #8320, at an older head than its current one, and #8156, which together make up 28,289 of its 29,129 authored lines. Once those two land, updating this branch so it holds only the player's three files should clear it.

[Automated review]

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PR Analysis Report

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Modified Components

DateInput (@astryxdesign/core) · View in Storybook
Metric Before After Delta
Entry File (ESM) 266B 266B 0B
Lines of Code 3532 4519 -
Complexity Very High Very High (390) -

Component Size

Component Import before Import after Delta CSS before CSS after Delta
core/AlertDialog 56.9KB 57.2KB +294B 12.4KB 12.4KB 0B
core/AppShell 57.9KB 58.1KB +242B 11.6KB 11.6KB 0B
core/AvatarGroupOverflow 39.9KB 40.2KB +303B 6.4KB 6.4KB 0B
core/Banner 47.8KB 48.1KB +289B 9.9KB 9.9KB 0B
core/BaseTypeahead 54.3KB 54.6KB +251B 9.9KB 9.9KB 0B
core/BreadcrumbItem 66.4KB 66.6KB +297B 11.0KB 11.0KB 0B
core/Button 43.3KB 43.5KB +273B 9.2KB 9.2KB 0B
core/Calendar 54.9KB 55.2KB +290B 10.0KB 10.0KB 0B
core/Carousel 50.2KB 50.5KB +316B 10.2KB 10.2KB 0B
core/ChatComposer 60.6KB 60.9KB +270B 10.8KB 10.8KB 0B
core/ChatComposerInput 55.7KB 56.0KB +264B 10.1KB 10.1KB 0B
core/ChatComposerTokenElement 55.7KB 56.0KB +264B 10.1KB 10.1KB 0B
core/ChatDictationButton 46.5KB 46.8KB +264B 9.5KB 9.5KB 0B
core/ChatLayout 48.8KB 49.1KB +273B 9.9KB 9.9KB 0B
core/ChatLayoutScrollButton 46.4KB 46.6KB +255B 9.6KB 9.6KB 0B
core/ChatSendButton 45.8KB 46.1KB +265B 9.2KB 9.2KB 0B
core/CheckboxInput 49.9KB 50.2KB +273B 9.3KB 9.3KB 0B
core/CheckboxListItem 54.0KB 54.3KB +244B 10.5KB 10.5KB 0B
core/ClickableCard 12.8KB 13.1KB +289B 6.9KB 6.9KB 0B
core/CodeBlock 60.5KB 60.8KB +278B 10.7KB 10.7KB 0B
core/Collapsible 11.7KB 12.0KB +291B 4.2KB 4.2KB 0B
core/CommandPalette 50.9KB 51.2KB +281B 11.8KB 11.8KB 0B
core/CommandPaletteItem 8.4KB 8.7KB +280B 3.5KB 3.5KB 0B
core/ComplexSelector 55.8KB 56.1KB +318B 10.6KB 10.6KB 0B
core/ContextMenu 77.7KB 78.0KB +275B 14.6KB 14.6KB 0B
core/ContextMenuItem 16.6KB 16.8KB +280B 5.2KB 5.2KB 0B
core/DateInput 99.9KB 100.1KB +243B 14.8KB 14.8KB 0B
core/DateRangeInput 69.4KB 69.6KB +266B 11.2KB 11.2KB 0B
core/DateTimeInput 110.1KB 110.3KB +248B 15.2KB 15.2KB 0B
core/DialogHeader 48.8KB 49.1KB +280B 9.8KB 9.8KB 0B
core/DrawerHeader 48.9KB 49.2KB +249B 11.2KB 11.2KB 0B
core/DropdownMenu 72.7KB 73.0KB +278B 14.7KB 14.7KB 0B
core/DropdownMenuCheckboxItem 16.1KB 16.4KB +284B 5.6KB 5.6KB 0B
core/DropdownMenuItem 15.4KB 15.7KB +287B 5.2KB 5.2KB 0B
core/DropdownMenuRadioItem 16.2KB 16.5KB +275B 5.6KB 5.6KB 0B
core/DropdownMenuSubMenu 58.1KB 58.3KB +270B 9.5KB 9.5KB 0B
core/FileInput 54.1KB 54.4KB +262B 10.3KB 10.3KB 0B
core/IconButton 43.3KB 43.6KB +273B 9.2KB 9.2KB 0B
core/Item 11.4KB 11.6KB +273B 4.7KB 4.7KB 0B
core/LayerProvider 63.3KB 63.6KB +288B 10.1KB 10.1KB 0B
core/Lightbox 51.2KB 51.4KB +249B 9.8KB 9.8KB 0B
core/Link 43.5KB 43.8KB +288B 7.6KB 7.6KB 0B
core/ListItem 53.5KB 53.7KB +268B 10.5KB 10.5KB 0B
core/Markdown 144.5KB 144.7KB +247B 17.4KB 17.4KB 0B
core/MobileNav 51.0KB 51.3KB +264B 10.1KB 10.1KB 0B
core/MobileNavToggle 46.2KB 46.5KB +259B 9.4KB 9.4KB 0B
core/MoreMenu 72.9KB 73.2KB +278B 14.7KB 14.7KB 0B
core/MultiSelector 76.2KB 76.4KB +270B 14.6KB 14.6KB 0B
core/NumberInput 55.7KB 56.0KB +278B 10.7KB 10.7KB 0B
core/Outline 28.6KB 28.9KB +290B 4.0KB 4.0KB 0B
core/Pagination 87.7KB 88.0KB +263B 15.3KB 15.3KB 0B
core/Popover 49.8KB 50.1KB +238B 12.1KB 12.1KB 0B
core/PowerSearch 155.1KB 155.3KB +263B 18.6KB 18.6KB 0B
core/RadioListItem 52.1KB 52.4KB +286B 9.7KB 9.7KB 0B
core/SegmentedControlItem 8.6KB 8.9KB +285B 3.9KB 3.9KB 0B
core/SelectableCard 12.8KB 13.1KB +294B 7.1KB 7.1KB 0B
core/Selector 79.1KB 79.4KB +268B 15.0KB 15.0KB 0B
core/SelectorOption 14.5KB 14.8KB +251B 5.1KB 5.1KB 0B
core/SideNav 58.0KB 58.3KB +272B 10.6KB 10.6KB 0B
core/SideNavCollapseButton 46.6KB 46.9KB +242B 9.5KB 9.5KB 0B
core/SideNavHeading 54.7KB 55.0KB +248B 10.1KB 10.1KB 0B
core/SideNavItem 54.5KB 54.8KB +266B 10.1KB 10.1KB 0B
core/Step 32.4KB 32.7KB +279B 5.3KB 5.3KB 0B
core/Stepper 47.4KB 47.7KB +265B 9.6KB 9.6KB 0B
core/Switch 48.4KB 48.7KB +285B 9.3KB 9.3KB 0B
core/Tab 9.7KB 10.0KB +294B 4.1KB 4.1KB 0B
core/TabMenu 51.6KB 51.9KB +276B 10.0KB 10.0KB 0B
core/Table 84.0KB 84.2KB +253B 15.1KB 15.1KB 0B
core/TableCell 78.8KB 79.1KB +267B 14.8KB 14.8KB 0B
core/TableHeaderCell 78.6KB 78.8KB +272B 14.8KB 14.8KB 0B
core/TableSelectionToolbar 52.4KB 52.6KB +278B 11.2KB 11.2KB 0B
core/TextInput 53.5KB 53.8KB +281B 10.5KB 10.5KB 0B
core/Thumbnail 50.7KB 50.9KB +274B 11.0KB 11.0KB 0B
core/TimeInput 86.8KB 87.1KB +266B 13.8KB 13.8KB 0B
core/Timestamp 27.5KB 27.5KB -1B 9.5KB 9.5KB 0B
core/Toast 59.8KB 60.1KB +258B 9.7KB 9.7KB 0B
core/ToggleButton 44.1KB 44.4KB +243B 9.3KB 9.3KB 0B
core/Token 29.6KB 29.9KB +289B 4.5KB 4.5KB 0B
core/Tokenizer 64.8KB 65.1KB +306B 11.7KB 11.7KB 0B
core/TopNav 51.9KB 52.1KB +277B 10.4KB 10.4KB 0B
core/TopNavHeading 54.2KB 54.4KB +231B 9.9KB 9.9KB 0B
core/TopNavItem 9.0KB 9.3KB +283B 3.8KB 3.8KB 0B
core/TopNavMegaMenu 54.2KB 54.4KB +268B 10.8KB 10.8KB 0B
core/TopNavMegaMenuItem 9.1KB 9.4KB +281B 4.1KB 4.1KB 0B
core/TopNavMenu 53.6KB 53.8KB +258B 10.1KB 10.1KB 0B
core/TreeList 32.5KB 32.8KB +274B 4.7KB 4.7KB 0B
core/Typeahead 61.5KB 61.7KB +268B 11.3KB 11.3KB 0B

Sizes are gzip. Import counts the JavaScript the import loads eagerly; CSS counts the package stylesheet rules referenced by the modules it can load from its own package, lazily loaded ones included.

Bundle Size Summary

Gzip figures measure each package's entry file, not the code an import pulls in.

Package Entry (ESM) Entry gzip before Entry gzip after Delta
@astryxdesign/core 4.9KB 1.2KB 1.2KB 0B
Package stylesheet Gzip before Gzip after Delta
@astryxdesign/core 34.6KB 34.6KB 0B

Accessibility Audit

Status: No accessibility violations detected.

Visual Regression

55 of 502 shot(s) changed.

A change here is a question, not a failure: check whether the after is the
picture you intended. Record that review on the PR. Baseline maintenance is an
explicit dispatch of CI; this report never rewrites the baseline or adds a release gate.

component story theme mode pixels
Selector Indicator Space Bottom Sheet Narrow End RTL neutral light 753,933
Selector Indicator Space Bottom Sheet Wide Start neutral light 740,072
RichTextEditor Markdown parity: side by side probe dark 558,840
RichTextEditor Markdown parity: side by side probe light 540,756
Chat Full AI Chat probe light 230,823
Chat Full AI Chat probe dark 229,805
AppShell With Mobile Nav probe light 217,010
AppShell With Mobile Nav probe dark 216,960
Collapsible Dividers probe dark 66,445
Collapsible Dividers probe light 66,445
AppShell Playground neutral dark 65,198
AppShell Playground neutral light 63,788
Chat Default neutral dark 36,304
Chat Default neutral light 35,767
Chat Empty State probe light 23,531
Chat Empty State probe dark 22,622
ChatAutoScroll Scroll Behavior Comparison neutral dark 15,378
ChatAutoScroll Scroll Behavior Comparison neutral light 14,107
Chat With Attachments probe light 13,406
Chat With Attachments probe dark 11,232

and 35 more.


Generated by PR Enrichment workflow | Storybook | Sandbox | View full report

vjeux added a commit to vjeux/astryx that referenced this pull request Oct 26, 2026
cixzhang and others added 4 commits October 26, 2026 15:12
…that Effect

The isEnabled sync's silence covered recognizer listeners but not
usePressTracker: a press-tracked control inside an element whose double tap a
rerender turns off heard touchUpInside (and its un-highlight) from that
layout Effect (react-component-runtime INV2). Silencing it would leave the
control highlighted, so the tracker's callbacks that arrive during a sync
run in a microtask just after it, in order: the press still ends and
un-highlights, outside the Effect.

Tests, failing before (the events arrived inside the Effect): a press
waiting on an ancestor double tap, alone and with a single tap waiting on
it, reports nothing from the Effect that turns the double tap off, then
touchUpInside and the un-highlight just after.

Co-authored-by: Christopher Chedeau <vjeuxx@gmail.com>
…ile it ran

A page opened after startCompositorTrace and closed before stop() was still
credited: its frames are in the browser-wide record, and neither check saw
it. The record now watches for new pages from start to stop, in the page's
own context and through the browser's target discovery in every context,
and stop() throws if one opened. Negative controls: a page opened and
closed mid-record, and one in another context, both make stop() refuse;
alone, it records.
vjeux added 25 commits October 28, 2026 17:39
…llowance under every primary pointer

The useMenuPress record's FR9 puts the trigger's held finger under
spec:AST-094 FR29 under every primary pointer (FR43), so a finger on a
touchscreen laptop may drift 13 pt before the open, as on a phone. The
trigger read (pointer: coarse) as its press started and took the long
press's 10 px where the pointer was fine. Three cases fail until it does
not: a 12 pt drift opens under a fine pointer too, a (12, 12) settle
opens there, and nothing reads a pointer query, the trigger's press
included.
…lowance under every primary pointer

The useMenuPress record's FR9 governs the trigger's held finger by
spec:AST-094 FR29 under every primary pointer (FR43). The trigger now
hands the long press FR29's 13 px drift allowance whatever the primary
pointer, so it no longer reads (pointer: coarse) as its press starts, and
the menus drop their coarsePointer import. ContextMenu keeps the long
press's own allowable movement. The changeset says the same.
Folds this pull request onto the canonical gesture foundation, meta#8360's
head, which carries meta#8076's animator, and onto main, in place of the old
meta#8076 copies it carried. No conflicts: this pull request's own commits
touch only the animator's presentation start and its tests.
Strict ESLint reported six unused bindings in files this pull request
carries: the host's HAPTIC_SWITCH_ATTRIBUTE import, two unused imports
in the pan's tests (scrollProbe, ScreenEdgePanGestureRecognizer), the
swipe test's drift, the presented-hit-testing test's gestures, and a
GestureHost test's before, which now asserts what it was read for: a
second finger's moves leave the pan where it was.
…eal angular speed

The release velocity of a rotation whose listener sets rotation = 0 on
each change, at 2 degrees every 16 ms, read 4.363 rad/s against the
2.182 rad/s of the same stream without a re-base: the test asserted only
more than 1.5. It now asserts the 2.18 rad/s (spec:AST-100 FR2), and
fails.
The rotation's velocity tracker samples the raw unwrapped angle, which
setting rotation does not move, so the setter's shift of the samples read
each re-base as extra turn and doubled the release velocity of a
listener that re-bases on every change. The setter no longer touches the
tracker.
…mates while it runs

The proof read the element's animations 230 ms in, after the dip had
ended, and asserted only that every animated key is opacity, which an
empty list passes: with the cross-fade removed from the plan (the move
still landing), the proof still passed. It now reads the keyframe keys
right after the call starts and asserts they include opacity and nothing
else; the same mutant fails it. Chromium and WebKit pass. (F1's in-flight
read from c648034.)
…roller, and its claimed moves are cancelled under pointer events

Two comparisons stop at the shadow boundary, each failing a case:
- once the host's listener on a recognizer's inner node has seen the
  finger, isFingerDownIn reads it as outside a light-DOM scroller around
  that root, so a scroll under it is not the finger's (FR20);
- under inputMode 'pointer-events', a claimed pan on a shadow host
  cancels none of its finger's moves over the inner content, since the
  finger's target is the inner node and its touches reach the host
  retargeted (FR19).
…the flat tree

isFingerDownIn and the pointer-events finger match compare with
containsAlongFlatTree, as the scroll watch already does: a finger on
content inside an open shadow root is down in the scroller around that
root, and its touches, retargeted to the shadow host, match its pointer
finger, so a claimed pan cancels its moves there (spec:AST-094 FR19,
FR20).
…achments asks, and only then

The host let the last attachment decide whether an element is an action
group (useGestureRecognizer always passes the option), and never
recomputed it at a detach: a plain attachment after the group's turned
the group off, and a group's attachment released left a recognizer that
never asked taking presses under a fine pointer. Fails until the host
counts the attachments that ask.
…ents asks

The host counts the attachments that pass actionGroup: true and keeps the
element a group while one remains, recomputed at each detach. An
attachment that passes false, as useGestureRecognizer does by default,
no longer turns a group off, and a group's last asking attachment taking
its leave ends the group.
… that content

The presented hit test takes the document's elementFromPoint, which
answers a shadow host for anything inside its open root, and compares
with Node.contains, which stops at the boundary: a recognizer on a
control inside a moving sheet's shadow root gets no finger, and the tap's
click goes to the host. Fails until the hit test descends into open roots
and compares along the flat tree.
Where a moving element is drawn away from its layout box, the host
hit-tests what is drawn under the finger with the document's
elementFromPoint, which answers a shadow host for anything inside its
open root. The hit test now descends through each open root's own
elementFromPoint and compares with the movers along the flat tree, so a
recognizer on a control inside a moving sheet's shadow root gets its
finger and the tap clicks that control.
…nt lets go

The host's touch-action rules sit in an adopted sheet or a style element
per document or shadow root, and were never removed, so a page whose
last recognizer detached kept them, against spec:AST-094 FR24 (nothing
touch-related remains after the last instance unmounts). Fails until a
root's rules go with its last marked element.
…th its last marked element

The touch-action writer records which elements it marked in each
document or shadow root, and when the last one is unmarked (its last
recognizer detached) it removes that root's adopted sheet or style
element, so nothing touch-related remains after the last instance
unmounts (spec:AST-094 FR24). A later mark writes the rules again; an
element marked in another root first lets go of the old one.
… the inline style it reads

- The motion registry, the host's engine gate and the README name the
  presented hit test as an engine workaround (spec:AST-013 FR6) with its
  review condition (re-measure on each iOS release; remove it once iOS
  WebKit hit-tests a compositor-moved element where it is drawn) and its
  regression fixture.
- While a curve runs the animator holds the value it starts from inline,
  so presentation.ts and the README no longer say the inline style holds
  the end.
…core/internal/touch

Core ships the internal entry @astryxdesign/core/internal/touch, which
re-exports the gesture primitives for Astryx's own packages, and the
Lab-import guard fails a Lab import of core outside core's exports
(architecture:react-component-runtime INV13). The README and the barrel's
header named internal workspace imports and said nothing here is
exported; they now name that entry.
…ill needs the element, and the listeners that cancel

The release note, the stream's header, the host's comment and the README
said the stream is one passive listener per event type and that a
document-capture stopPropagation no longer starves the recognizers. Such a
stop never hid a listener on the same node, and some subscriptions cancel.
They now say what changed: an app's window-capture stopPropagation, or a
document-capture stopImmediatePropagation registered before core, no
longer hides a touch; a recognizer that must claim still needs the touch to
reach its element; the gesture host's touchend, click and contextmenu
cancel while a claimer is attached and the page hold's touchmove while it
holds; and the stream stays ahead of an app's window-capture listener only
until a type's listener is re-added. The README's list of blocking
touchmove listeners gains the claimed touch's target and the document
while a claiming element moves.
…default it moves

The {stylexOptions} form of astryxStylex now passes StyleX
treeshakeCompensation: true unless the caller sets it. spec:AST-017 FR3
asks the release note to name the old and new default and the option
that restores the old one; it now does.
…er and for the two stops the input stream fixes

- A still finger with sub-pixel jitter over a scroll view keeps its tap
  and scrolls nothing (spec:AST-094 FR18–FR22).
- A tap is still recognized under an app's window-capture
  stopPropagation, and under a document-capture
  stopImmediatePropagation registered before core's: the recognizers hear
  touches on the window's capture phase.
Chromium and WebKit pass.
…s once

Where nothing that claims is attached, the host's touchend listener is
passive and cannot cancel the engine's own click after a retargeted tap
clicks what is drawn. The shared click guard swallows that late click
whatever is attached; this case pins it, as asked on meta#8293.
Takes meta#8360's head, which removes a document's or shadow root's
touch-action rules with its last marked element and names the build
changeset's treeshakeCompensation default, in place of 1e1431f.
…esture host's subscriptions

The gesture host subscribes no click: the one cancelling click subscriber
is the click guard's, added at a window's first arm and kept. The release
note, the stream's header and the gestures README listed click with the
host's touchend and contextmenu; they now name the guard's own.

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Changes requested. This branch still carries #8340, #8360 and #8156 (29,258 of its 30,158 authored lines), so once those land, please update it so the compare against main holds only the player, its test and the changeset, and refresh the description's dependency list, since #8320 is closed.

  • WheelMotion re-implements what the shared animator already does (keyframe baking, read-back, stop, start-following, end hold, Reduce Motion cross-fade), which architecture:react-component-runtime INV13 places in that one module: play the rows through the animator with the rotation channel the drum needs, or have an engineering owner amend INV13.
  • Release ticks run on main-thread timers that fire together after a long task (wheelMotion.ts:489-506), a haptic outside UIKit's moment under AST-094 FR23: skip late ticks, apply the 40 ms interval when they fire, and add a case for it.

[Automated review]

* motion.play(planRelease(motion.offset(), 900, layout).curve, {ticks: true});
* ```
*/
export class WheelMotion {

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INV13: WheelMotion is a second compositor engine: it bakes curves into Web Animations, reads them back, stops them, follows their start, holds their end, promotes its rows and cross-fades on its own, while architecture:react-component-runtime INV13 has Core's touch behavior come from one shared set of modules, the animator among them, with a component's own touch logic as small glue over them. The animator has no X-axis rotation channel (motion/animator.ts:189-190), so conforming means adding the channel the drum's rotateX rows need and playing them through it, or having an engineering owner amend INV13.

Comment on lines +496 to +502
window.setTimeout(() => {
if (this.isPending(motion)) {
return;
}
this.lastTick = now();
playHaptic('selection');
}, delay),

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AST-094 FR23: each release tick is its own timer and checks only isPending. After a long task that starts once the motion runs, every tick that came due fires back to back as the block ends; each navigator.vibrate call cancels the last, so one buzz plays after the rows have passed the band, outside UIKit's moment. Skip a tick that runs more than picker.selectionTick.minimumIntervalMs past its due time (against performance.now()), apply tickBetween()'s interval check here, and add a case that holds the timers past two tick times.

@vjeux
vjeux marked this pull request as draft October 29, 2026 22:37
@vjeux

vjeux commented Oct 30, 2026

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It now carries #8360 and #8340 at their current heads, and #8156. Once those land, it gets updated so its compare holds only the player's files.

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