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eray

eray is a cross-platform 3D rendering collection of libraries written in C++23, which consists of the following modules:

  • os: provides rendering api agnostic operating system abstraction, allows for window creation and it's management (currently, only GLFW is supported), provides a compile-time window event system,
  • math: vectors, matrices, quaternions and more, greatly influenced by glm,
  • util: utilities used among the codebase, e.g. logger, containers
  • res: assets system that integrates libraries like stbi_image and assimp,
  • glren: OpenGL abstraction layer,
  • vkren: Vulkan abstraction layer.

The main goal of the library is to serve me as a framework for building computer graphics applications while also providing me an opportunity to learn about engine programming.

Developer environment

The following dependencies must be installed on the host machine to develop eray:

  • git
  • cmake
  • gcc14|clang19|msvc-latest
  • ninja
  • vulkan-sdk (1.4.321.1) (LunarG), use (setup-env.sh|setup-env.bat) script for sourcing the VULKAN_SDK environmental variable.

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