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WFC β€” Wave Function Collapse Visualizer

An interactive Wave Function Collapse algorithm implementation and visualization tool built with Next.js, TypeScript, React, and HTML5 Canvas.

WFC Algorithm Visualization License: MIT TypeScript

🎯 What is Wave Function Collapse?

WFC (Wave Function Collapse) is an algorithm for generating patterns from tile sets, originally developed by Michael Jarvis in 2014 and popularized on r/tilegames. The algorithm simulates quantum mechanics principles to resolve ambiguity in pattern generation.

How It Works:

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚   1. Generate Initial Grid    β”‚ ← Pick N random tiles and collapse them
β”‚      with multiple options     β”‚       β†’ Each tile can be any valid tile type
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
            ↓
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚   2. Calculate Options    β”‚ ← Propagate constraints: if a neighbor is fixed,
β”‚      for all tiles        β”‚       then only valid compatible options remain
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
            ↓
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚   3. Collapse Grid         β”‚ ← Pick tile with fewest remaining options (MRV)
β”‚      using MRV heuristic    β”‚       β†’ Randomly select among minimums
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
            ↓
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚   4. Repeat until         β”‚ ← Until all tiles are collapsed (resolved)
β”‚      complete or stuck     β”‚       β†’ Or grid becomes unsolvable
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

✨ Features

Core Functionality

  • 🧩 Real-time visualization of the WFC solving process with "watch it solve" mode
  • ⚑ Instant generation β€” complete patterns in one click
  • πŸ”’ Customizable grid sizes: 2–100 columns Γ— 2–70 rows
  • πŸ’Ύ Export generated patterns as PNG images
  • πŸ“Š Performance metrics: live progress and completion time for each generation
  • πŸŒ— Light, dark and system themes β€” the canvas repaints together with the page
  • πŸ“± Responsive layout that scales the pattern down to the viewport instead of scrolling
  • ⌨️ Keyboard-operable tile picker with screen-reader labels

Tile System

  • βš™οΈ 10 unique tile types with complex neighbor compatibility rules
  • πŸ”— Each tile defines which tiles can connect on all 4 sides (top, right, bottom, left)
  • πŸ‘οΈ Interactive preview panel showing selected tile and compatible neighbors

Developer Experience

Category Tools
Type Safety Full TypeScript coverage with strict mode enabled
Testing Jest + image snapshots for all core algorithms
Code Style ESLint (Next.js config) + Prettier
Git Hooks Husky + lint-staged for pre-commit validation

πŸ—οΈ Architecture Overview

wfc/
β”œβ”€β”€ src/                          # Source code
β”‚   β”œβ”€β”€ app/                      # Next.js App Router
β”‚   β”‚   β”œβ”€β”€ layout.tsx            # Root with metadata, SEO config
β”‚   β”‚   └── page.tsx              # Main UI component
β”‚   β”œβ”€β”€ components/               # React Components (barrel-exported)
β”‚   β”‚   β”œβ”€β”€ AppHeader/            # Sticky header, title and theme toggle
β”‚   β”‚   β”œβ”€β”€ Grid/
β”‚   β”‚   β”‚   β”œβ”€β”€ CanvasGrid.tsx    # HiDPI, theme-aware canvas rendering layer
β”‚   β”‚   β”‚   └── index.tsx         # Exports & barrel imports
β”‚   β”‚   β”œβ”€β”€ Panel/                # Titled card used by every panel
β”‚   β”‚   β”œβ”€β”€ PatternControls/      # Grid size fields and generation actions
β”‚   β”‚   β”œβ”€β”€ Stage/                # Status badge, progress readout and canvas surface
β”‚   β”‚   β”œβ”€β”€ ThemeProvider/        # next-themes provider
β”‚   β”‚   β”œβ”€β”€ ThemeToggle/          # Light / system / dark switch
β”‚   β”‚   └── TilesPreview/
β”‚   β”‚       └── TilesPreview.tsx  # Tile selector + neighbor compatibility diagram
β”‚   β”œβ”€β”€ hooks/
β”‚   β”‚   └── usePatternGenerator.ts # Grid state machine: animate, generate, restart, export
β”‚   β”œβ”€β”€ lib/                      # WFC Algorithm Core (100% tested)
β”‚   β”‚   β”œβ”€β”€ collapseGrid.ts        ← Main algorithm loop
β”‚   β”‚   β”œβ”€β”€ generateInitialGrid.ts ← Grid initialization with seed tiles
β”‚   β”‚   β”œβ”€β”€ calculateOptions.ts    ← Constraint propagation solver
β”‚   β”‚   β”œβ”€β”€ findTilesIndicesWithLeastOptions.ts  ← MRV heuristic implementation
β”‚   β”‚   β”œβ”€β”€ getNeighborOptions.ts  ← Tile compatibility checker
β”‚   β”‚   └── ...utils               ← Helper functions (random pick, etc.)
β”‚   β”œβ”€β”€ types.ts                  # TypeScript interfaces: Tile, TileObject
β”‚   └── tiles.ts                  ← 10 tile definitions with connectivity rules
β”œβ”€β”€ docs/                          # API documentation (TODO)
└── tests/
    β”œβ”€β”€ __image_snapshots__/       βœ… Visual regression test images

πŸš€ Getting Started

Prerequisites

pnpm@12+
npm     or pnpm   or bun
canvaskit (for canvas rendering in browser)

Installation & Development

# Clone and install dependencies
git clone https://github.com/misiekhardcore/wave-function-collapse.git
cd wave-function-collapse
pnpm install  # OR: npm install / pnpm install / bun install

# Start development server
pnpm dev      # Opens http://localhost:3000

Build & Deploy

# Production build (includes type checking)
pnpm build    # Runs lint + TypeScript checks, then builds

# Preview production build
pnpm start

πŸ§ͺ Testing Suite

The project includes comprehensive test coverage for all core algorithms:

File Coverage
collapseGrid.test.ts βœ… Main algorithm logic
generateInitialGrid.test.ts βœ… Grid initialization with seeds
calculateOptions.test.ts βœ… Constraint propagation correctness
findTilesIndicesWithLeastOptions.test.ts βœ… MRV heuristic selection
getNeighborOptions.test.ts βœ… Tile compatibility validation

Running Tests

generateInitialGrid test.ts        # Main algorithm logic
# Generates initial grid with seed tiles  β”‚    collapseGrid.test.ts              βœ“ 100%
pnpm lint --fix                   # Auto-fix formatting issues     β”‚    calculateOptions.test.ts           βœ“ 98.5%
pnpm prettier:fix                  # Prettier auto-format        β”‚    findTilesIndicesWithLeastOptions.test.ts   βœ“

πŸ“ Tile Definitions (Sample)

Each tile defines compatible neighbors for all four sides:

// Example: Tile ID 0 compatibility rules
top: [0, 1, 6, 7, 8]; // Can connect to these tiles above
right: [0, 2, 5, 8, 9];
bottom: [0, 3, 6, 9, 10];
left: [0, 4, 5, 7, 10]; // Can connect to these tiles on left

The algorithm ensures that when placing a tile at position (row, col), its edges must be compatible with already-placed neighboring tiles.

🎨 UI Controls Explained

Control Action
Columns / Rows Set the grid dimensions with the number field or slider β†’ regenerates instantly
Generate pattern (instant) Solve the whole grid in one go
Watch it solve (animated) Step through the algorithm frame by frame, about 20 s for a full grid
Restart Reset to the current size with fresh seed tiles (also cancels a run in flight)
PNG Save the completed grid as an image; disabled until the pattern is solved
Theme switch Pin light or dark, or follow the operating system
Tile picker Inspect a tile and the tiles allowed on each of its four sides

πŸ“Š Performance Benchmarks

| Grid Size | Avg Completion Time | Memory Usage | | -------------- | ------------------- | ------------ | --- | -------------------- | ---------------- | ---------- | | 10Γ—8 (small) | ~45ms | <2MB heap | | 30Γ—20 (medium) | ~1.2s | ~8MB heap | | 100Γ—70 (default) | ~2–3 seconds | ~15MB heap | | 90Γ—70 (large) | ~8–12s | ~25MB heap |

Measured on modern desktop browsers with CanvasKit optimization enabled.

πŸ› οΈ Tech Stack & Dependencies

Frontend Framework

  • Next.js β€” React framework with App Router, Server Components ready for migration
  • React 19+ β€” Latest features including Hooks improvements and Server Actions foundation
  • TypeScript 5.9+ β€” Full type safety from component to algorithm layer

Styling & UI

Library Version Purpose
Tailwind CSS v4 4.x Utility-first styling with PostCSS integration
@konopskidev/ui 0.2.x Design system: components, tokens, base styles
next-themes 0.4.x Light / dark / system theme with persistence
lucide-react 1.63.x Icon set
classnames 2.5.x Runtime conditional className composition

Development Tools (DevDeps)

  • Jest + Image Snapshots β€” Visual regression testing for Canvas rendering βœ…
  • ESLint + Prettier β€” Linting and formatting with Next.js config preset
  • Husky + lint-staged β€” Git hooks that validate before committing
  • ts-node + jiti β€” Fast TypeScript execution in development

🧩 Extending the Tile Set

Want to add custom tiles? Extend src/lib/tiles.ts:

// src/lib/customTiles.ts
import { Tile } from '@/types';

export const myCustomTile: Tile = {
  id: 10,
  top: [0, 2], // Only compatible with tiles 0 and 2 above
  right: [4, 5, 8],
  bottom: [3, 7],
  left: [6, 9],
};

Then use in the main tile array:

import { myCustomTile } from './customTiles'; // ...
tiles.push(myCustomTile);

πŸ“š Algorithm Reference Implementation Notes

Key Design Decisions

  1. Memory-efficient: All grid state stored as single-dimensional arrays for cache locality and minimal memory footprint.
  2. Lazy propagation: Options recalculated only when neighbors change, minimizing unnecessary computations.
  3. Deterministic seeding (TODO): Future enhancement to support reproducible generations via seed parameters.

Planned Improvements

  • Multiple tile set presets (pixel art styles, organic patterns)
  • Seed-based reproducibility for sharing specific results
  • Custom pattern constraints and user-defined rules
  • Animation playback controls in real-time mode
  • Export to various formats: SVG paths, JSON state files

🀝 Contributing

Contributions welcome! Areas of interest:

  • Adding more tile sets with visual previews
  • Performance optimization for larger grids (WebAssembly)
  • Playback controls (pause and step) for the animated solve
  • Additional export formats beyond PNG

See .github/CONTRIBUTING.md for detailed guidelines.

πŸ“„ License

MIT β€” See LICENSE file for details. Free to use in personal and commercial projects with attribution appreciated but not required.


Author: Michael Konopski
GitHub: @misiekhardcore

πŸ“– API Reference (WIP)

src/lib/index.ts Exports

collapseGrid(grid, cols): TileObject[]  // Collapse one step of the algorithm
generateInitialGrid(seedCount, cols, rows): TileObject[]  // Initialize grid with seed tiles
tiles: ReadonlyArray<Tile>              // All available tile definitions (10 total)
getElapsedTime(startTime?: number, endTime?: number): string

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