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Ore! Tomba (Japan) port - #51
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Not for merge until feature parity with the USA and European builds. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
… default Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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Ore! Tomba (Japan, SLPS-01144) native port from michaelm-afk's handoff, brought to feature parity with the USA/EU releases.
What Japan offers (jp/FEATURES_EN.md)
jp/build.py --enhancements,jp/pc.toml): Seamless Loading (default on, like USA), FMV Skip and Widescreen (default off, like USA), PGXP, HD textures/bezel via the shared framework.Changes on top of the handoff
launcher_entry/windows_paths.cmake: the shared launcher already embeds the UTF-8 manifest, and a second one collides at link time.jp/acceptance.py:--stick-check(host-layer stick input), dialog handling on--try-roundtrip.Verification
jp/acceptance.py --opengl --view 16:9 --stick-check --seamless onon the enhanced QA build passes: fresh New Game, walk/jump, 16:9 view with corner HUD, stick movement, seamless batches with a skipped loading screen, about 1M native dispatches.🤖 Generated with Claude Code