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Let buildings be passed as targetElement for engineApplyShaderToWorldTexture #4423

Description

@PlatinMTA

Is your feature request related to a problem? Please describe.

Yes, the wiki is wrong: targetElement argument doesnt work for buildings.

Describe the solution you'd like

Add the possibility of passing a building as a targetElement in engineApplyShaderToWorldTexture

Describe alternatives you've considered

No response

Additional context

No response

Security Policy

  • I have read and understood the Security Policy and this issue is not about a cheat or security vulnerability.

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