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as in title, its a bit different from #5261, cuz this one only happens while moving and its a spike not a drop
so if you have alot of object in one area you get a spike every 300 units. it happens even when the objects are in different dimensions
doubling the objects in the area makes the spike bigger, i ran into this when testing in map editor, the editor leaves its own copy of the map in dimension 200 while u test on dimension 0, so u end up with two copies of the map sitting in the same spot
Describe the bug
as in title, its a bit different from #5261, cuz this one only happens while moving and its a spike not a drop
so if you have alot of object in one area you get a spike every 300 units. it happens even when the objects are in different dimensions
doubling the objects in the area makes the spike bigger, i ran into this when testing in map editor, the editor leaves its own copy of the map in dimension 200 while u test on dimension 0, so u end up with two copies of the map sitting in the same spot
300units.mp4
Steps to reproduce
run both
Version
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Additional context
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Relevant log output
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