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FrittenKeeZ edited this page Feb 29, 2012
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4 revisions
This page details the improvements and additions we'd like to make to UIToolkit in 2012.
Core components should all implement a common interface - currently, elements and containers suffer from not having a common set of methods for things like creation, destruction and managing relationships.
Improvements to the animation system - animation types should be decoupled from the animation runners so that more intricate animations can be specified and run through the same system.
Less is more - instantiating new components should be simpler by eliminating the need for specifying several images, meaning auto-detection for further component states like hover, pressed, checked etc.
Support for TexturePacker trim and crop functionality.
Support for switching screen resolution on run-time without breaking the layout of the active UI, if it activates the HD textures.
Support for multiple UI instances (and cameras) for optional RenderTexture usage for in-game UIs.