Currently Unnamed Arx Fatalis Source Project
This is an attempt to port Arx Fatalis to other platforms (i.e. Linux, Mac OS
X). The current set of goals are as follows:
- Use Premake to generate build files for easier cross-platform development.
- Implement an OpenGL renderer (preferably keeping the Direct3D 7 renderer
intact).
- Port remaining Windows-specific code over to a platform independent layer and
implement for other platforms as appropriate.
- ???
- Sandwiches.
Development is currently being done on Windows until the OpenGL renderer is
implemented, after which it will switch over to Linux. I don't have access to
a computer running OS X, so assistance will be appreciated once that point is
reached.
Since current versions of the DirectX SDK do not include support for creating
Direct3D 7 apps, an older copy of the SDK is currently needed for building on
Windows. A copy can be acquired from
http://bcb-tools.com/Downloads.htm#DirectX7. The Premake script is configured
to look for the SDK includes and libraries in a "DX" subdirectory of "Sources".
- Ted Cipicchio <ted@thereisnospork.com>