Bilingual (English/Spanish) · Streaming live coding, art, and retro‑tech on YouTube & Twitch
Dev logs, photography, and design posts on the blog
I blend automotive concept design, aviation discipline, and cross‑platform engineering to build polished, high‑performance applications.
My signature car artwork appears across all my platforms — a symbol of the design‑first mindset behind my code.
I build software across Web, Desktop, Mobile, WearOS, and retro consoles, merging engineering precision with UI/UX clarity.
My work spans aviation tools, business automation suites, pixel‑art games, multimedia engines, and console homebrew.
I’ve shipped a published game, delivered production client software, built full document suites, and created aviation tools used during real pilot training.
I also develop PS1/PS2/PSP homebrew, design interfaces, and build cross‑platform apps using modern stacks.
AviationPro is a professional‑grade pilot utility suite built for precision, clarity, and real‑time situational awareness. Engineered with a Unified UI Architecture, it delivers a seamless experience across frameless desktop environments (Wails), native mobile EFBs (Capacitor), and dedicated wearable tools on Wear OS.
CX‑6 flight computer · METAR/TAF weather · Weight & Balance · Navigation tools · Digital logbook
Built with: Wails • Capacitor • React • TypeScript • TailwindCSS
| Desktop (Wails) | Mobile (Capacitor) | Watch App (Wear OS) | Watch Face (WFF) |
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| Hardware‑style frameless canvas | Responsive, touch‑ready EFB | Live Sync METAR Monitor | Zulu‑first Aviator Face |
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A full document automation suite (Invoices, Resumes, Business Cards).
Built with: Wails • Capacitor • React • TypeScript • TailwindCSS
Originally created for a real business; now a polished cross‑platform product.
A faithful PSP Digital Comics–style reader.
Users bring their own CBZ files.
Built with: Wails • Capacitor • React • TypeScript • TailwindCSS
This is the modern, cross‑platform successor to the SFML Comic Reader.
Published pixel‑art fishing horror game (Lua/Love2D → WebAssembly).
Custom physics, original art pipeline, full gameplay loop.
Low‑level homebrew development:
- PS1 MIPS assembly (PSYQ SDK)
- PSP C/SDL2 tutorials
- PS2 JavaScript runtime (AthenaEnvJS) with 9 working modules
- Love2D Xbox‑Inspired Launcher — Retro‑tech UI launcher inspired by Xbox blades, built in Lua/LÖVE
- Art Page Redesign — Magazine‑style layout for robertfernandez.dev/art
- Published Game — Hopeless Catch (Itch.io, Aug 2025)
- Production Client Software — Invoice generator used by a real business
- Aviation Tools — Used during actual pilot training
- Console Homebrew — PS1/PS2/PSP open‑source tutorials + JS on PS2 hardware
- Certifications — Adobe Certified Professional (Animate, Dreamweaver, Illustrator, Photoshop), Microsoft Office Specialist (Access, PowerPoint, Excel, Word)
- Aviation Milestones — First solo (Dec 2024), towered solos (Jul 2025), solo cross‑country (Nov 2025), second solo cross‑country (Jul 2026), 120+ hours as of 2026
