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Region paint order is random unless every region sets z #14
The docs (format/regions.md, "Z-Order") say the default is definition order. Sprite.regions is a HashMap, though, and render_structured stable-sorts
by z, so equal-z regions paint in hash order. That order changes from process
to process: rendering the repro 6 times gave 3 different PNGs. Workaround:
every region in skull.pxl has an explicit, unique z. The fix is probably an IndexMap for regions, which would also make fill/except dependency
order match the source.
Found while drawing examples/skull (#13). The repro is checked against main.
Activity