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Palette @include reports a circular include when a sprite is used twice as a GIF frame #23
The first frame is right, but the second renders magenta with Circular include detected: .../base.pxl and Unknown token x. The include-visited set seems to be shared across frames,
so the second lookup of the same file is treated as a cycle. The same include
works through a composition. Workaround:skull_anim.pxl repeats the bone palette instead of including it from skull.pxl.
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