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The Open Dynamics Engine with Threading Building Blocks (ODE-TBB)

This is the ODE-TBB fork of the Open Dynamics Engine. ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. Intel's Threading Building Blocks (TBB) is a widely used C++ template library for task parallelism.

Please refer to the README.txt file for the original ODE documentation; installation and usage is the same as described in that file, and in the resources referenced therein, with one exception: you should probably run configure with the --enable-malloc flag, to prevent running out of memory when many threads are created.

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Fork of the Open Dynamics Engine, using Intel's Threading Building Blocks to make it multithreaded

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