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Just an example of using JPEG compression glitching to mess with a HaxeFlixel game.

The RenderLayer class handles all of the logic. The Encode class is mostly just a wrapper for various ways of handling BitmapData and ByteArray objects.

None of this is supported in Flash, largely because the BitmapData.loadFromBytes() function is not available there.

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Shared under an MIT license. See license.md for details.

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A simple example of JPEG glitching a HaxeFlixel game.

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