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Pull requests: stride3d/stride
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stride: fetch the asset packs on demand so 'new' can use them (fixes #3380)
#3385
opened Sep 4, 2026 by
thaildhe172591
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2 of 8 tasks
feat: Enhance Stride.Launcher
#3383
opened Aug 31, 2026 by
Jklawreszuk
Collaborator
•
Draft
5 of 8 tasks
Fix voxel GI on 4.4: SDSL mixer, D3D12 root signature, Vulkan MSAA
#3382
opened Aug 29, 2026 by
Nicogo1705
Contributor
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3 of 8 tasks
Simplify PR template (free-text sections instead of checkboxes)
#3379
opened Aug 25, 2026 by
xen2
Member
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fix: Avoid reading unmapped memory in FastTextRenderer
#3376
opened Aug 25, 2026 by
BenjaBobs
Contributor
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1 of 8 tasks
fix: preserve model materials across source reimport
#3366
opened Aug 23, 2026 by
Kreblc3428
Contributor
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2 of 8 tasks
Update sample project assets
ci-enduser
Run the end-user sample screenshot + packaging suite on this PR
#3360
opened Aug 16, 2026 by
ds5678
Contributor
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3 tasks done
Update templates and sample code to better support pausing
#3355
opened Aug 13, 2026 by
ds5678
Contributor
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3 tasks done
fix: Prepare ThreadPool for .Net11+
area-Core
Issue of the engine unrelated to other defined areas
#3351
opened Aug 11, 2026 by
Eideren
Collaborator
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2 of 8 tasks
feat(physics): rework Bepu Body2DComponent and remove the unused _2D project
area-Physics
#3349
opened Aug 10, 2026 by
VaclavElias
Contributor
•
Draft
6 of 8 tasks
fix: Adjust platform detection logic in Stride.Core.targets file
#3344
opened Aug 10, 2026 by
Jklawreszuk
Collaborator
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3 of 8 tasks
fix: invalid SPIR-V that fails HLSL legalization ([numthreads] on non-entry methods, implicit-LOD sampling outside pixel/compute)
area-Graphics
#3304
opened Jul 29, 2026 by
sasvdw
Contributor
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4 of 8 tasks
fix: map GraphicsProfile.Level_11_2 to a valid Direct3D feature level
#3302
opened Jul 28, 2026 by
sasvdw
Contributor
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2 of 8 tasks
fix: Update required components to build the engine
area-Doc
Issues related to documentation and XML comments
#3274
opened Jul 17, 2026 by
Eideren
Collaborator
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8 tasks
feat: copy/paste
area-GameStudio
work-estimate-L
2-7 Days of work. Should try to break down into smaller issues
[Rendering] Adds support for DrawAuto and DrawIndirect to MeshDraw
area-Graphics
enhancement
New feature or request
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