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Customizable death event #11

Description

@sudojunior

The server operator can have the choice to select the 'death animation' of the player. The selection should be limited to this list only, provided by the base game.

Caution

Entries marked with exclamation and strikethrough are not recommended as they set the position of a player's corpse as a body trap, and remain after the player has managed to collect their items - akin to an RSB from GMod TTT. Others marked only with strikethrough, may also not be able to kill the player successfully on their own.
Visual effect entries marked with italics are would not be recommended with the observed effect on the player's death.

  • Projectile (actual consequences)
    • artillery-projectile
    • atomic-rocket
    • ! cannon-projectile
    • cluster-grenade
    • explosive-cannon-projectile
    • explosive-rocket
    • explosive-uranium-cannon-projectile
    • grenade
    • ! uranium-cannon-projectile
  • Visual (player.surface.create_entity then player.character.die)
    • land-mine-explosion
    • massive-explosion
    • medium-explosion
    • grenade-explosion
    • ground-explosion
    • big-artillery-explosion
    • explosion
    • big-explosion
    • nuke-explosion
    • ~~cluster-nuke-explosion
    • spark-explosion
    • spark-explosion-higher

For reference, the spaceship uses nuke-explosion for its destruction effect, as would the nuclear reactor when hot enough upon its destruction.

Or select to nil which no projectile or explosion effect would be used, the player would just drop dead. May pose some complications with Space Age itself...

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