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The server operator can have the choice to select the 'death animation' of the player. The selection should be limited to this list only, provided by the base game.
Caution
Entries marked with exclamation and strikethrough are not recommended as they set the position of a player's corpse as a body trap, and remain after the player has managed to collect their items - akin to an RSB from GMod TTT. Others marked only with strikethrough, may also not be able to kill the player successfully on their own.
Visual effect entries marked with italics are would not be recommended with the observed effect on the player's death.
Projectile (actual consequences)
artillery-projectile
atomic-rocket
! cannon-projectile
cluster-grenade
explosive-cannon-projectile
explosive-rocket
explosive-uranium-cannon-projectile
grenade
! uranium-cannon-projectile
Visual (player.surface.create_entity then player.character.die)
land-mine-explosion
massive-explosion
medium-explosion
grenade-explosion
ground-explosion
big-artillery-explosion
explosion
big-explosion
nuke-explosion
~~cluster-nuke-explosion
spark-explosion
spark-explosion-higher
For reference, the spaceship uses nuke-explosion for its destruction effect, as would the nuclear reactor when hot enough upon its destruction.
Or select to nil which no projectile or explosion effect would be used, the player would just drop dead. May pose some complications with Space Age itself...
The server operator can have the choice to select the 'death animation' of the player. The selection should be limited to this list only, provided by the base game.
Caution
Entries marked with exclamation and strikethrough are not recommended as they set the position of a player's corpse as a body trap, and remain after the player has managed to collect their items - akin to an RSB from GMod TTT. Others marked only with strikethrough, may also not be able to kill the player successfully on their own.
Visual effect entries marked with italics are would not be recommended with the observed effect on the player's death.
! cannon-projectilegrenade! uranium-cannon-projectileplayer.surface.create_entitythenplayer.character.die)spark-explosionspark-explosion-higherFor reference, the spaceship uses
nuke-explosionfor its destruction effect, as would the nuclear reactor when hot enough upon its destruction.Or select to
nilwhich no projectile or explosion effect would be used, the player would just drop dead. May pose some complications with Space Age itself...