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Tiny monke evolution

My high poly to low poly conversion isn't working very well, so the normal map has large artifacts. AO and shadow maps are helping hide those issues.

Output image Screenshot 2026-06-09 at 12 02 36 AM Screenshot 2026-06-09 at 10 26 21 PM Screenshot 2026-06-15 at 9 15 39 PM Screenshot 2026-06-17 at 12 30 36 AM Screenshot 2026-06-19 at 12 36 48 AM Screenshot 2026-06-19 at 2 44 06 PM
Shading Random color Flat Smooth Normal map Tangent space Shadow map Ambient Occ.

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Tiny monke renderer

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