A fast entity component system (ECS) for C & C++
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Updated
Sep 7, 2026 - C
A fast entity component system (ECS) for C & C++
Minecraft game engine for massive custom events
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
A C# wrapper for flecs
ECS Survivors-like game. Repository for a blog series. Flecs framework for ECS and Raylib as a graphics and game library.
Flecs Entity Component System as a Godot GDExtension
Java wrapper for Flecs using FFM, A fast entity component system (ECS)
This sample demonstrates usage of cr.h (https://github.com/fungos/cr) hot reload library
Using Jolt with Flecs & Dear ImGui 👀 to add game physics introspection to a raylib game, with pause and stepping for dev tools debugging 🐜.
Unigine-ECS is a blazing Fast and Lightweight ECS (Entity Component System). for Unigine Game Engine.
Arkanoid clone built in C++ with Raylib and flecs
Collection of all the UnrealFlecs Plugins
scriptable server-first 2d game engine
A toy engine written in C++using DirectX12 backend. Suitable for gaming applications.
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