A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
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Updated
Jul 21, 2025 - C#
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple depth maps.
Minecraft clone with greedy meshing in Unity using Burst compiler
A high-performance native .vox importer for Unity. Supports MagicaVoxel hierarchy, greedy meshing optimization, and automatic texture baking. No external dependencies. Fast and optimized MagicaVoxel .vox importer for Unity
A port of https://github.com/cgerikj/binary-greedy-meshing to Rust.
Fast Voxel Engine for Unity using Jobs & Burst
blazingly average and memory unsafe minecraft renderer written in idio(ma)tic rust
Contains an OpenGL VisualEngine for 3D rendering, a voxel 3D-modeler, and a temporary procedural-generation world.
Minecraft rendering engine mod that does all of it.
A browser editor where every sprite becomes a 3D model
A Minecraft clone with Python using moderngl
A real-time 3D voxel sculptor for the browser. Place, paint and carve cubes with symmetry, undo history, greedy meshing and OBJ/glTF export. Built with React, Three.js & TypeScript.
C++20 / OpenGL 4.1 voxel engine, built as a systems-performance project: cross-chunk greedy meshing at 5.3x fewer triangles under a CI regression gate, 12-byte packed vertices (GPU mesh 127 -> 10.9 MB), 9-worker off-thread chunk streaming, TSan-clean lock-free MPMC queue benchmarked then deliberately not shipped.
A demonstration of greedy meshing in Javascript with p5.js used for voxels and more
Modular TypeScript voxel engine with procedural assets, character animation and Babylon.js adapters.
Optimizing voxel terrain rendering: implementing the Mikola Lysenko greedy meshing algorithm to reduce 32³ block voxel chunks from 196,608 quad faces down to minimal coplanar quads.
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