Clocktower is a realtime, shareable clock interface for tabletop role-playing games. It is built for progress clocks, danger clocks, faction clocks, and any other segmented tracker you want everyone at the table to see and update together.
It is especially useful for games that lean on clocks as a core mechanic, including systems like Blades in the Dark, Fabula Ultima, and similar tabletop RPGs.
I am Turner Core, a designer and developer who plays and runs tabletop games. I made Clocktower because I wanted a lightweight shared clock tool that felt fast at the table, looked clean on screen, and did not require a full virtual tabletop just to track a few changing stakes.
The goal is simple: make it easy to create a tower, add clocks, invite players, and keep everyone synced in realtime.
- Create and organize shared tabletop clocks.
- Update clock segments in realtime across connected users.
- Customize clock names, colors, segment counts, line widths, and rounded styles.
- Share towers with other players.
- Use a public homepage clock to try the interaction before making an account.
If you use Clocktower and like it, I would genuinely appreciate feedback. If something feels rough, if a feature would make it more useful at your table, or if you run into a bug, please open an issue or reach out through my portfolio site.
Feature requests are welcome, especially when they come from actual play: the best improvements are usually the ones that remove friction during a session.