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ukasha167/README.md

── UKASHA ANWAR // 1.67

SOFTWARE ENGINEER // SYSTEMS & MOBILE DEVELOPER Obsessed with execution efficiency, cache locality, and how things actually work under the hood.

DISCLAIMER: If you explore my repos, expect low-level experiments, data-oriented architectures, and extreme optimization efforts. No over-abstracted corporate toys here.


■ CORE MANIFESTO

  • Mechanical Sympathy: I care less about broad "framework-hopping" and more about hardware realities—how data moves across memory, how CPUs pipeline instructions, and why programs run slowly before I rewrite them to run fast.
  • Engineering Focus: Balancing the design of fluid, high-fidelity mobile user experiences with ultra-optimized, engine-less low-level simulation systems.

■ PRODUCTION & EXPERIMENTAL LEDGER

── SYSTEMS & GRAPHICS ENGINE EXPERIMENTS

  • Particle Simulation (C++)
    • Payload: Real-time physics engine handling over 17,000+ interactive particles at a locked 60 FPS.
    • Architecture: Written entirely on a single CPU thread utilizing strict Data-Oriented Design (DOD) patterns to maximize cache locality and eliminate pointer-chasing overhead.
  • Space Invaders (C)
    • Payload: Pure engine-less 3D rendering pipeline running at a stable 60 FPS.
    • Math: Implemented a custom discrete Two-Phase Collision Pipeline featuring Broad-phase AABB pruning coupled with Narrow-phase Squared Distance verification.

── HIGH-CONTRAST MOBILE APPLICATIONS

  • CRAVE. (React Native)
    • Payload: Full-stack food ordering application utilizing a heavy-border, high-contrast neo-brutalist UI layout.
    • Infrastructure: Backed by Supabase for real-time relational state management, secure auth schemas, and transactional ledgers deployed directly onto Render.
  • Bold Weather (Flutter)
    • Payload: High-fidelity minimal weather tracking platform with native-style controls and decoupled MVC architecture.
    • Status: Fully compiled, signed, and published live to the Google Play Store.

■ THE TECHNICAL ARSENAL

Category Technologies
Languages C C++ Dart JavaScript Java Python SQL
Frameworks & Backends Flutter React Native Node.js Supabase
Graphics & Tools Raylib CMake Linux Zed Git
Deployment Google Play Render Vercel

■ ACTIVE RESEARCH & CORE FOCUS

  • App Development: Architecting fluid cross-platform runtimes and robust modular interfaces.
  • Caching and Memory Behavior: Profiling structural layout patterns to achieve optimal CPU cache alignment.
  • Deeper Data-Oriented Design: Transitioning away from classical OOP bloat towards pure, data-driven systems.
  • Low-Level Performance Principles: Investigating compilation pipelines, micro-optimizations, and mechanical constraints.
  • Physics-Based Simulations: Building real-time, deterministic physical bodies, kinematics, and constraints.
  • Advanced Game Programming Techniques: Designing custom, lightweight rendering loops, physics, and asset structures from scratch.
  • Custom Memory Allocators: Dropping standard generic heap allocations for performance-critical linear and arena models.

■ METRICS & TELEMETRIC TRACKING


■ COMM-LINK

Pinned Loading

  1. Particle-Simulation Particle-Simulation Public

    High-performance physics engine written completely in C++ with Raylib for rendering. It's implemented in Data-Oriented Style and uses Verlet Integeration for Physics and Spatial Hashing Grid Algori…

    C++ 4

  2. space-shooters space-shooters Public

    A high-performance, Synthwave-inspired 3D space shooter built in C using Raylib. Implements a Data-Oriented Design (DOD) architecture with a custom rendering pipeline and optimized collision mathem…

    C

  3. Flappy-Bird Flappy-Bird Public

    Written in C++ and rendered using RayLib. With seperated renderer and solver logic.

    C++ 1

  4. bold-weather bold-weather Public

    A sleek, intuitive weather forecasting companion for your daily life.

    Dart 1