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Vehicle Sound Effects
Caner Karaca edited this page Sep 15, 2026
·
4 revisions
Available from ModelExtras v2.0+
ModelExtras features an immersive, dynamic 3D Vehicle Sound System that plays realistic spatial audio cues during vehicle interactions, engine states, emergency operations, and heavy machinery operations.
All sound effects are loaded from the ModelExtras/audio/ directory. Modders can easily replace or customize any .wav audio file.
Place your custom .wav files inside ModelExtras/audio/:
| Sound File | Trigger Event | Affected Vehicles |
|---|---|---|
engine_start.wav |
Starting the vehicle engine | Automobiles, Trucks, Vans |
bike_engine_start.wav |
Starting a bike or motorcycle engine | Motorcycles, Quadbikes |
indicator_on.wav |
Turn signal or hazard light engaged | Player vehicle |
indicator_off.wav |
Turn signal or hazard light disengaged | Player vehicle |
switch_toggle.wav |
Toggling fog lights, spotlights, or high beams (when headlights active) | Player vehicle |
airbreak.wav |
Releasing air brakes after deceleration | Heavy vehicles (Trucks, Buses, Monster Trucks) |
reverse.wav |
Reversing / Backup warning beeper | Heavy vehicles in reverse gear |
backfire.wav |
High-RPM pop-and-bang backfire explosions & gear shifts | Sports cars & high-performance models |
siren_tone1.wav .. siren_tone9.wav
|
Custom siren tones (switched via CTRL + 1..9) |
Emergency vehicles (continues 3D playback on exit) |
You can individually toggle, adjust volume, or configure which vehicle models receive heavy vehicle sound effects:
[FEATURES]
; Master switch for all vehicle sound effects
SoundEffects = True
; Air brake release sound for big vehicles
SoundEffects_GlobalAirbreakSound = True
; Engine start/stop audio
SoundEffects_GlobalEngineSound = True
; Turn signal tick on/off audio
SoundEffects_GlobalIndicatorSound = True
; Reverse backup beeper for big vehicles
SoundEffects_GlobalReverseSound = True
; Play sound effects for AI traffic vehicles too
SoundEffects_NonPlayerVehicles = True
[TWEAKS]
; Global volume multiplier for ModelExtras audio effects (default: 0.6)
SoundMult = 0.6
[TABLE]
; List of model IDs classified as big vehicles (Buses, Trucks, Heavy Machinery, Monster Trucks)
SoundEffects_BigVehicleModels = 403, 406, 407, 408, 416, 427, 431, 433, 437, 443, 455, 486, 508, 514, 515, 524, 544, 556, 557, 573, 578All audio effects use GTA: San Andreas 3D positional audio calculation. When you exit an emergency vehicle with active sirens or warning sound effects, the audio continues to play spatially at the vehicle position.