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Endless Nature - agentic development starter pack

Working title: Endless Nature. This is a plan and a small set of project-management tools, not a playable game.

The proposed application is an offline Windows first-person walk through a beautiful, believable, procedurally extending wilderness. There are no objectives, combat, survival systems, NPCs or runtime AI calls. Meshy and ElevenLabs are development-time asset services. No manual Blender workflow or .blend dependency is permitted.

Owner: start with the non-technical getting-started guide. Coding agent: read AGENTS.md, then PLAN.md, the latest rows of DLOG.md, and your single assigned task.

What works in this pack now

Requires Python 3.10 or later; the helper tools use only its standard library.

python tools/project.py validate
python -m unittest discover -s tools -p "test_*.py"
python tools/project.py status
python tools/project.py brief T001

brief prints a bounded assignment. It does not call a model, edit code, run paid jobs, or start an autonomous loop. Status is recorded only in PLAN.md.

Not built yet

There is no game/project.godot, terrain implementation, game test runner, asset-service client or Windows build. The relevant task cards create them. Any engine commands elsewhere in the pack are labelled as future commands until their owning task is accepted. The engine/plugin version lock is intentionally unresolved pending T001.

Source of truth

AGENTS.md owns agent rules. PLAN.md owns task progress. DLOG.md is the chronological activity record. docs/CONTRACTS.md owns cross-module agreements. docs/CODE_GUIDE.md maps code to plain-English explanations. Task cards own individual implementation instructions. Do not duplicate these responsibilities.

Sources checked when this pack was prepared are in docs/SOURCES.md. Proposed defaults are distinguished from the user's confirmed requirements in docs/DECISIONS.md.

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