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Yaochuang edited this page Feb 5, 2018
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7 revisions
Overview
Ocean Simulation techniques can be classified into two main categories:
parametric/spectral methods that use oceanographicmodels
describing the ocean surface directly in the spatial domain,use a height map computed as a sum of periodical functions, and animated with a simple phase difference, to represent the ocean surface.
describing the ocean surface directly in the spectral domain,a wave spectrum to describe the surface in the spectral domain and a Fourier Transform to obtain its transformation in the spatial domain.
hybrid the two
physically-based methods relying on NSE
Parameters and Control
F1: increase ocean mesh
F2: decrease ocean mesh
Tab: switch between wireframe mode and solid mode
F3: switch between render camera and obeserver camera
F4: switch primitive topology between point and triangle list.
F6: switch between GPU transform and CPU transform