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Render registered idle/downed role art, deduplicate presentation effects, and expose existing crew-condition snapshots in the DOM HUD. Keep final HUD browser/capture verification explicitly pending after workspace outage.
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Founder-approved graphics-first handoff: PR #211 provides fresh evidence for your existing9227dc67 source, without modifying/cherry-picking your branch. Four built-demo normal/character-image-failure runs at390×844 and1440×900 passed48/48 checks; actual moves, fire/reload completion and final condition HUD, registered named/downed art, retreat/apply/return, one demo receipt and booked crew/cash/heat/morale after reload. 48captures/sixrawreports plus full1039-testvalidation logs are attached in the evidence directory. Baseline comparison fails exactly the two absent-art checks. This closes the old final-HUD capture gap, not final style or authenticated-save approval. Your draft/readiness decision remains yours; integration owner should review#205+#211 then reconcile#169/#210 and repeat combined-head gates. No merge/deploy/Supabase changes. |
Nightfall opponents were generic circles while available crew art remained idle-only, and forced canvas CSS sizing made taps target different cells from those shown. This reuses registered topdown idle/downed role art for fictional rivals and lets existing Phaser FIT size/center the canvas, preserving the engine's tactical cells.
Changes
worldActorResolverart/pivots and URL-derived texture keys; show downed states, readable names and team rings. Preserve role/team/member identity and named opposition.Verification
9227dc6: 1,039 frontend tests passed / 4 skipped / 92 files; 107 backend tests passed; lint/typecheck/assets/packages/build passed with the same 200 baseline lint warningsThe published scene/CSS blob SHAs match the locally verified versions. Browser proof used the real built demo and controls with read-only session/texture inspection; system-font fallback and hermetic static delivery were used. Local demo receipts are not authenticated Supabase durability proof.
Draft hold
The workspace went offline during the last HUD check. Local captures were inspected but could not be uploaded. Do not make this ready for review until final HUD phone/desktop/failure checks and capture upload are complete. Details and summarized observations are in the evidence README. CI can verify the final code, but does not replace that manual proof.
Refs #190; exact file reservations: initial and HUD amendment. Full hero-package/style approval and missing aim/fire/hit/reload poses remain open. Legal board fallback was used; phone Diorama hit-area overlap is unchanged.
Independent of #204 ATTACK response; integrate either order, reconciling both PROJECT_LOG additions without rewriting history. #169 identity/resolver, #201 DRIVE, #175 staging, migrations/secrets/backend/result authority and deployment are untouched. Existing large-chunk and legacy background/logo build warnings remain. No merge or deployment requested here.