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75 changes: 40 additions & 35 deletions src/Persistence/Initialization/Updates/AddElfSoldierBuffPlugIn.cs
Original file line number Diff line number Diff line change
Expand Up @@ -62,41 +62,46 @@ protected override async ValueTask ApplyAsync(IContext context, GameConfiguratio
return;
}

var buffEffect = context.CreateNew<MagicEffectDefinition>();
gameConfiguration.MagicEffects.Add(buffEffect);
buffEffect.Number = (short)MagicEffectNumber.ElfSoldierBuff;
buffEffect.Name = "Elf Soldier Buff";
buffEffect.InformObservers = true;
buffEffect.StopByDeath = true;

// Duration: 60 minutes
buffEffect.Duration = context.CreateNew<PowerUpDefinitionValue>();
buffEffect.Duration.ConstantValue.Value = 3600;

// Defense boost: 50 + (Level / 5)
var defensePowerUp = context.CreateNew<PowerUpDefinition>();
defensePowerUp.TargetAttribute = Stats.DefenseFinal.GetPersistent(gameConfiguration);
defensePowerUp.Boost = context.CreateNew<PowerUpDefinitionValue>();
defensePowerUp.Boost.ConstantValue.Value = 50;
defensePowerUp.Boost.ConstantValue.AggregateType = AggregateType.AddFinal;
var defensePerLevel = context.CreateNew<AttributeRelationship>();
defensePerLevel.InputAttribute = Stats.Level.GetPersistent(gameConfiguration);
defensePerLevel.InputOperand = 1f / 5;
defensePerLevel.InputOperator = InputOperator.Multiply;
defensePowerUp.Boost.RelatedValues.Add(defensePerLevel);
buffEffect.PowerUpDefinitions.Add(defensePowerUp);

// Damage boost: 45 + (Level / 3)
var damagePowerUp = context.CreateNew<PowerUpDefinition>();
damagePowerUp.TargetAttribute = Stats.GreaterDamageBonus.GetPersistent(gameConfiguration);
damagePowerUp.Boost = context.CreateNew<PowerUpDefinitionValue>();
damagePowerUp.Boost.ConstantValue.Value = 45;
var damagePerLevel = context.CreateNew<AttributeRelationship>();
damagePerLevel.InputAttribute = Stats.Level.GetPersistent(gameConfiguration);
damagePerLevel.InputOperand = 1f / 3;
damagePerLevel.InputOperator = InputOperator.Multiply;
damagePowerUp.Boost.RelatedValues.Add(damagePerLevel);
buffEffect.PowerUpDefinitions.Add(damagePowerUp);
var buffEffect = gameConfiguration.MagicEffects.FirstOrDefault(e => e.Number == (short)MagicEffectNumber.ElfSoldierBuff);
if (buffEffect is null)
{
buffEffect = context.CreateNew<MagicEffectDefinition>();
gameConfiguration.MagicEffects.Add(buffEffect);
buffEffect.Number = (short)MagicEffectNumber.ElfSoldierBuff;
buffEffect.Name = "Elf Soldier Buff";
buffEffect.InformObservers = true;
buffEffect.StopByDeath = true;

// Duration: 60 minutes
buffEffect.Duration = context.CreateNew<PowerUpDefinitionValue>();
buffEffect.Duration.ConstantValue.Value = 3600;

// Defense boost: 50 + (Level / 5)
var defensePowerUp = context.CreateNew<PowerUpDefinition>();
defensePowerUp.TargetAttribute = Stats.DefenseFinal.GetPersistent(gameConfiguration);
defensePowerUp.Boost = context.CreateNew<PowerUpDefinitionValue>();
defensePowerUp.Boost.ConstantValue.Value = 50;
defensePowerUp.Boost.ConstantValue.AggregateType = AggregateType.AddFinal;
var defensePerLevel = context.CreateNew<AttributeRelationship>();
defensePerLevel.InputAttribute = Stats.Level.GetPersistent(gameConfiguration);
defensePerLevel.InputOperand = 1f / 5;
defensePerLevel.InputOperator = InputOperator.Multiply;
defensePowerUp.Boost.RelatedValues.Add(defensePerLevel);
buffEffect.PowerUpDefinitions.Add(defensePowerUp);

// Damage boost: 45 + (Level / 3)
var damagePowerUp = context.CreateNew<PowerUpDefinition>();
damagePowerUp.TargetAttribute = Stats.GreaterDamageBonus.GetPersistent(gameConfiguration);
damagePowerUp.Boost = context.CreateNew<PowerUpDefinitionValue>();
damagePowerUp.Boost.ConstantValue.Value = 45;
damagePowerUp.Boost.ConstantValue.AggregateType = AggregateType.AddRaw;
var damagePerLevel = context.CreateNew<AttributeRelationship>();
damagePerLevel.InputAttribute = Stats.Level.GetPersistent(gameConfiguration);
damagePerLevel.InputOperand = 1f / 3;
damagePerLevel.InputOperator = InputOperator.Multiply;
damagePowerUp.Boost.RelatedValues.Add(damagePerLevel);
buffEffect.PowerUpDefinitions.Add(damagePowerUp);
}
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var buff = context.CreateNew<Buff>();
buff.MagicEffectDefinition = buffEffect;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -151,6 +151,7 @@ public override void Initialize()
damagePowerUp.TargetAttribute = Stats.GreaterDamageBonus.GetPersistent(this.GameConfiguration);
damagePowerUp.Boost = this.Context.CreateNew<PowerUpDefinitionValue>();
damagePowerUp.Boost.ConstantValue.Value = 45;
damagePowerUp.Boost.ConstantValue.AggregateType = AggregateType.AddRaw;
var damagePerLevel = this.Context.CreateNew<AttributeRelationship>();
damagePerLevel.InputAttribute = Stats.Level.GetPersistent(this.GameConfiguration);
damagePerLevel.InputOperand = 1f / 3;
Expand Down
23 changes: 15 additions & 8 deletions src/Persistence/Json/ReferenceResolvingConverter.cs
Original file line number Diff line number Diff line change
Expand Up @@ -47,11 +47,14 @@ static ReferenceResolvingConverter()
else if (x.CollectionInterface != null && x.Property.Name.StartsWith("Raw"))
{
propertyType = x.CollectionInterface.GetGenericArguments()[0];

var collectionExpr = Expression.Convert(Expression.Property(tParam, x.Property), x.CollectionInterface);
var itemExpr = Expression.Convert(objParam, propertyType);
var containsCall = Expression.Call(collectionExpr, x.CollectionInterface.GetMethod("Contains")!, itemExpr);
var addCall = Expression.Call(collectionExpr, x.CollectionInterface.GetMethod("Add")!, itemExpr);

adder = Expression.Lambda<Action<T, object>>(
Expression.Call(
Expression.Property(tParam, x.Property),
x.CollectionInterface.GetMethod("Add")!,
Expression.Convert(objParam, propertyType)),
Expression.IfThen(Expression.Not(containsCall), addCall),
tParam,
objParam)
.Compile();
Expand All @@ -66,11 +69,15 @@ static ReferenceResolvingConverter()

propertyType = propertyType.GetProperties().First(p => p.PropertyType.BaseType == baseType).PropertyType;
jsonPropertyName = basePropertyName;

var baseCollectionInterface = DetermineCollectionInterface(baseCollectionProperty)!;
var collectionExpr = Expression.Convert(Expression.Property(tParam, baseCollectionProperty), baseCollectionInterface);
var itemExpr = Expression.Convert(objParam, propertyType);
var containsCall = Expression.Call(collectionExpr, baseCollectionInterface.GetMethod("Contains")!, itemExpr);
var addCall = Expression.Call(collectionExpr, baseCollectionInterface.GetMethod("Add")!, itemExpr);

adder = Expression.Lambda<Action<T, object>>(
Expression.Call(
Expression.Property(tParam, baseCollectionProperty),
baseCollectionProperty.PropertyType.GetMethod("Add")!,
Expression.Convert(objParam, propertyType)),
Expression.IfThen(Expression.Not(containsCall), addCall),
tParam,
objParam)
.Compile();
Expand Down