Skip to content

PR-D: Replicate building and tree fire starts - #32

Draft
Malionaro wants to merge 4 commits into
Rollocraft:devfrom
Malionaro:feat/fire-ignite-sync
Draft

Malionaro wants to merge 4 commits into
Rollocraft:devfrom
Malionaro:feat/fire-ignite-sync

Conversation

@Malionaro

@Malionaro Malionaro commented Sep 17, 2026

Copy link
Copy Markdown

Replicates building/tree fire starts: one FireIgniteCommand (new Id 33, protocol v68 -> v69) per ignition carrying prefab + position + intensity. Both sides capture and realize, converging on the union of fires. Burn, spread, rescue and extinguish stay local per machine (same start-only shape as disasters); damage converges via growable condition sync.

Realize adds OnFire to the prefab+position-matched target (2 m) the way the native ignite pipeline would — a replica never re-enters capture, so no echo guard is needed. Bounded: 4 realizes/frame, 10 s retry window, vehicle/untargeted ignites skipped with throttled logging. Exists-guards on all match-scan reads.

Note: upstream dev took Ids 31/32 (brush batching) and v68 after this branch was first written, so fire moved to Id 33 / v69 on top of dev.

Based on upstream dev 69cdebc. Developed in Malionaro#4. Needs a real multiplayer test session before merge.

@Malionaro
Malionaro marked this pull request as draft September 17, 2026 20:26
Repository owner deleted a comment from chatgpt-codex-connector Bot Sep 17, 2026
@Rollocraft

Copy link
Copy Markdown
Owner

Could you please retarget this PR to dev?

@Malionaro
Malionaro changed the base branch from master to dev September 18, 2026 08:00
@Malionaro

Copy link
Copy Markdown
Author

Done — retargeted to dev and rebased onto it. Since dev took Ids 31/32 + protocol v68 (brush batching), fire moved to Id 33 / v69. ✅

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants