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Uncap upgrade points with level costs, ceilings and presets - #34
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Points no longer cap at 20. Levels 1-8 cost 1 point and keep 4% each; the cost doubles every 8 levels and the effect closes in on a ceiling (power and guard 60%, luck 50%). Mods set maxStatLevel (default 16). Streak milestones add +2 at 60, +3 at 100, +5 at 200 and +10 at 365. The check-in line shows total and unspent points. The fighter page shows each level's cost and suggested builds.
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PR 1 of upgrade points v2 (plan agreed 2026-10-13).
What changes for viewers and mods
maxStatLevel(Rules tab, Check-ins group, default 16, range 1-200). Levels above it stay saved but don't count on that channel.Presets to approve
12 are drafted. 4 show now; the other 8 wait for stats from PR 2 and PR 3.
Calls I made
LEVEL_LIMIT) as a sanity limit.maxStatLevel; those levels just don't count, so a channel can raise the cap later without losing builds.Checks
bun run check: 377 unit tests pass. New tests cover level cost, ceilings,maxStatLevelwith a pet boost, presets, the 60 and 100 milestones andinvalid_config_maxStatLevel.bun run test:uipasses at 1280 and 390, with new asserts for the preset row and the cost line.