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Zenkai Opcode SetEntityAnimation
Johnathon edited this page Sep 20, 2026
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2 revisions
Sets an entity's current animation.
SetEntityAnimation(charIdx, animId)charIdx
Integer
Entity to animate.
animId
Integer
Animation id.
Sets an entity's current animation and holds that entity's command queue until the animation has finished. SetEntityAnimationNoWait starts it without waiting.
Minimal illustrative encoding (synthetic, not from a real ROM script):
0x00, N // PushByte(charIdx)
0x00, N // PushByte(animId)
0x02, 0x39 // Step -> BytecodeVM_SetEntityAnimation| Game | Notes |
|---|---|
| Legacy of Goku 2 | Supported |