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Zenkai Opcode SetEntityPositionInstant
Johnathon edited this page Sep 20, 2026
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1 revision
LOW CONFIDENCE. Pops 3, builds an entity command with vtable unk_8024DE4 and 2 payload words, enqueues it.
SetEntityPositionInstant(charIdx, b, a)charIdx
Integer
Popped last — resolved via Entity_GetByCharIndex.
b
Integer
Popped second.
a
Integer
Popped first.
LOW CONFIDENCE. Pops 3, builds an entity command with vtable unk_8024DE4 and 2 payload words, enqueues it. Argument/vtable shape is similar to (but a distinct vtable from) opcode 94's velocity setter — possibly a target-position or acceleration variant. Not confirmed.
Minimal illustrative encoding (synthetic, not from a real ROM script):
0x00, N // PushByte(charIdx)
0x00, N // PushByte(b)
0x00, N // PushByte(a)
0x02, 0x3E // Step -> SetEntityPositionInstant| Game | Notes |
|---|---|
| Legacy of Goku 2 | Supported |