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Zenkai Opcode TriggerMapEvent

Johnathon edited this page Sep 16, 2026 · 1 revision

TriggerMapEvent

Fires a named map event by id — the general-purpose "trigger something the map itself defines" hook, separate from dialog-embedded scripts.

Syntax

TriggerMapEvent(eventId)

Parameters

eventId
Integer
Map event id.

Remarks

Fires a named map event by id — the general-purpose "trigger something the map itself defines" hook, separate from dialog-embedded scripts.

Examples

Minimal illustrative encoding (synthetic, not from a real ROM script):

0x00, N           // PushByte(eventId)
0x02, 0x54        // Step -> BytecodeVM_TriggerMapEvent

See Also

Applies To

Game Notes
Legacy of Goku 2 Supported

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