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Zenkai Opcode TriggerMapEvent
Johnathon edited this page Sep 16, 2026
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Fires a named map event by id — the general-purpose "trigger something the map itself defines" hook, separate from dialog-embedded scripts.
TriggerMapEvent(eventId)eventId
Integer
Map event id.
Fires a named map event by id — the general-purpose "trigger something the map itself defines" hook, separate from dialog-embedded scripts.
Minimal illustrative encoding (synthetic, not from a real ROM script):
0x00, N // PushByte(eventId)
0x02, 0x54 // Step -> BytecodeVM_TriggerMapEvent| Game | Notes |
|---|---|
| Legacy of Goku 2 | Supported |